You’d be surprised at how much light planes actually are at the mercy of the winds…
I’ve done a bit of brushing up of precision landing skills the past few weeks IRL on both an archer II and a 172s (sort of like the spot landing competitions to reach a precise landing spot)
Both were extremely dependent on wind conditions (as expected), every kt difference made for quite different approaches/power off points, and both were very much impacted by wind direction on flare/float (no other word to describe it on both aircraft, if you want them to they will float very far over the runway).
Aside from obvious distance considerations, the slightest change of wind makes real life light-ish aircraft weather-vane like weathercocks at slow speeds in ground effect… and they change yaw constantly! If anything I find this undermodeled in the sim rather than “too light”!
Also the light GA trainers WILL fly down the runway without power a very long way IRL rather than just set down (again, not “too light”).
On the Asobo 172 I can recreate the same floating and landing distances as IRL very easily, so I find it rather realistic (hardware travel differences set aside).
Surprisingly, the 172 acts the same as IRL on flap deployment too (i.e progressively deploying flaps in ground effect adds A LOT of floating distance, just like they should). You can easily add a couple hundred feet float distance by deploying flaps at the right moment just like IRL. (Btw Pipers are a lot easier to do this since they are low-wing aircraft, you can even get a balloon using just flaps close to stall speed in ground effect if not careful)
Yes, I am a fan of the default 172, it is very good