Never had that issue.
I keep hearing that, but no one has been able to actually prove it.
The timesteps of the simulator are sequential. I cannot calculate time Tx before calculating Tx-1. But there are very few things inside timestep Tx that need to be calculated sequentially. Lift can be calculated in parallel. There is no order to which wing i need to calculate first. All that can happen in parallel with updating the weather state. Which can all happen in parallel to updating the systems. Which can happen in parallel with updating the AI traffic. And it goes on.
A simulation is one big series of parallel events.
Skip Stewart Aerobatics - EAA AirVenture Oshkosh 2018 - YouTube this is what i wish (smoke)
A more suitable title would have been “Do players have their priorities right?” . There’s absolutely no shame in asking for things, especially if things seem to be going backwards.
Is a working logbook asking too much?.. Or maybe even ATC that matches what was in FSX in terms of reliability? (not functionality)…
How have these things got considerably worse over 15 years? And why is fixing them proving to be like cracking Da Vinci’s code?
In response to the topics question:
The fact that there are so many requests, even far fetched ones, and complaints about bugs, just shows that there is a big longing in the community for this sim to become/be top notch.
I think the sim is, because of that fact, already extremely successful in terms of pulling the audience in.
OP is right that having the whole world at your fingertips in this detail is a marvel! Whishing for the rest of the sim to be just as marvelous is just natural in my opinion.
If the sim would not be good, nobody would care!
Not quite accurate. The simulation is executed in a serial way, but that does not mean it cannot be spawned to a different process. As long as it does not have to communicate with GPU, it can be in another thread. Same thing counts for scenery. The main thread is pumping data to the GPU, but worker threads build the information. Each worker thread in turn spawns many other temporary processes, to read textures, build scenery meshes in memory from various sources like BGL and DDS files. Look at the System monitor, you see that MSFS has more than 800 threads open. When you fly around, the sim will anticipate your direction and load scenery before you see it. This is also done asynchronously. But new information cannot be visible until it is loaded into the GPU and the main thread has to do that (DX-11). As a result while you fly, there is a queue of information that goes into the GPU board. In DX-11 that queue is to be worked by a single thread (the main thread) in DX-12 several threads could interact with the GPU, as long as the “fences” are checked, that is safe. This could enhance performance considerably, but it also complicates development. DX-12 is a very complex library.
In DX-11 that queue is to be worked by a single thread (the main thread) in DX-12 several threads could interact with the GPU, as long as the “fences” are checked, that is safe. This could enhance performance considerably.
Good info, didn’t know that. It does sound like Asobo have their work cut out for them to parallelize as much as possible.
I think we are getting DirectX12 Ultimate(Native Xbox Series X Api) and not just the base DX12. I am really excited about the visual and performance improvements it’s going to bring. 3x memory optmization has been confirmed in the last Q&A. Raytraced Shadows, Reflections and Global illumination has already been confirmed too. Sim is going to look insanely photoreal, but they really need to introduce dlss 2.1 otherwise it’s going to fry some GPUs.
We (and Asobo) all fully understand what multi-monitor support is
Perhaps you do. Judging by the multitudes of replies in other threads about it though, it seems that many don’t. And the few scant comments Asobo have made on the subject in the past suggest they’re not quite up to speed on what it should be either. That’s why when you report FPS drop when undocking instruments and panels via ZenDesk, they reply saying that there’s no multi-monitor support in the sim yet.
What we need is to have a very similar system to what’s available in X-Plane. Those who want multi-monitor support will need to adjust their graphics level accordingly. It’s really that simple. Once Asobo fix the rendering issues that currently are plaguing the sim when more than 1 monitor is used (undocking panels and instruments) and restore it to what it was before the December VR update, very few people with medium to high end computers wouldn’t be able to sustain 40+ fps running on 3 monitors - assuming they’re reasonable with their resolutions.
Run 3 monitors at 1080p, or 4K monitors at 50% render scale, and you’re pushing fewer pixels than a single 4K monitor at full resolution. That’s about the same pixel count as a 1440p ultra-wide. Most people with a GTX 1080 should easily be able to render at high or better.
People just have to be realistic. You’re not going to run 3 4K panels at 100% scaling and get usable frame rates, even with the fastest computer available. But people asking for that feature already know that.
Quite the opposite of what? The world most of us live in, at least the technologically advanced part is about nothing but instant gratification. “Give it to us, and give it to us right now!” Especially for anyone under the age of about 50 years old.
If you happen to know where the perfect Flight Simulator is, ( as in no growing pains, no promises that took longer to deliver on than stated, no crashes, no glitches, no subpar aircraft, etc.) please do share which one it is with all the rest of us.
We have one here that is only 8 months old, operating on a stated 10 year development plan, with about 10 developmental / scenery updates and hot-fixes issued so far, but that’s not good enough for most people. I’ll take my chances and stick it out with this one. It has a long way to go, and I’ll put my money on this one, over any other, any day.
Some simply weren’t around when previous simulators launched, or so much time has passed that they have forgotten how they did.
Being used to the status quo, they’re not ready to accept that complex flight simulators have a growth curve. MSFS already started higher than previous sims on that curve and is going up (much) faster, but ultimately, not everyone understands that and is ready to accept that.
No previous simulator had anything remotely as advanced as Aerosoft’s CRJ or the a32nx 7-8 months after their release, but several years later, people either don’t know or they don’t remember. We’re most likely going to get PMDG airliners faster than ever (by a long margin), but people will still not realize it.
Me personally cant wait for super sonic speeds
1000 systems and testers
$2M in hardware, $50M in salaries, more millions in rented office space, utilities, etc.
It is business and not charity, all those expenses should be covered by income, or taken from other parts of development budget.
I agree with the OP, this sim is amazing. Yes there are some issues and I’m patiently waiting for several fixes, but… On the other hand, I am exploring places that I never knew existed and no other flight simulator can do that. I’m having the time of my life and this sim will get there. In the meantime, I would love to become a part of the beta testers so I can be a part of our what this sim will become. Thanks for the positive post.
Some people are asking too much but some are just asking for Microsobo to deliver them the game/simulator that they were promised and paid for back in August 2020
Some people are asking too much but some are just asking for Microsobo to deliver them the game/simulator that they were promised and paid for back in August 2020
They have. I’m quite familiar with their pre-launch marketing and they did not promise a perfect simulator out of the box. There isn’t a single actually promised feature upon which they have not delivered.
May want to conform expectations to what is actually promised and not to perceived or invented promises that never happened.
I run at 5760x1080?
Yeah, if I hover my mouse on your screenshot, it shows the image is at 5760x1080 so that’s the resolution you’re running.
Lol. How do you think the simulator would run in it’s current state with that many pixels?
That’s why I don’t have that many pixel. I’m content with my current 3840x2160.
If I remember right xplane provided the ability to network separate computer together to provide separate views, left, front, right. I assumed that this was there to provide decent FPS for home cockpit set ups for triple monitors. I imagine it will take years for ASOBO to implement the same if at all.
On the other hand MS may become interested when they realize the end user would have to purchase two more copies of the sim to make it work.
Short answer: yes
Long answer: yes, absolutely
It the most common sickness of humanity these days, I am sorry to say so…
