Are there two photogrammetry mode types in FS2020?
For example Los Angeles and Geneva. Los Angeles is way more natural for me. Geneva has too much contrast. And Los Angeles is way smoother than Geneva. Geneva is unplayable because of unbelievable stutters. And it is way smaller than Los Angeles.
Why is that so?
I have tried multiple latest photogrametry cities and all have stutters. But on the same time oldest photogrametry cities like New York or Los Angeles have fluid gameplay. That doesnt make any sense because this cities are way more bigger than some europe cities witch have stutters.
Pore optimisation once again.
Each photogrammetry region is captured/processed separately, at different times and probably by different vendors. There are significant differences in how structures like bridges and cranes are handled between some cities (some have flat edges with fixed texture photos, others have spindly blobby structure weaves that don’t quite look right but you can see through the scaffolding). There are also differences in how objects are decimated at lower levels of detail.
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If you use the rolling cache, it can sometimes cure ‘extreme stutters’ by deleting it and starting over after any type of scenery or graphics driver update. I once used it and promoted it’s use but now I just leave it off.
Jp, also me not touching this rolling cache. I never saw any difference ever.
I guess we need to wait for FS2024 and support for multithreading. I do not see any other solution at this point.