It seems one of the members of the Asobo QA team was on vacation and he revealed a little about how they do testing while he was at the Hoover Dam. It’s great to have some insight as to how their testing methodologies work there.
This is just for fun BTW and I am happy that work continues to improve the sim and looking forward to when the bigger bugs settle down hopefully in the near future.
Excellent post! Nothing like some Chevy Chase humor to kick around a beaten dog just a little more, even if it is all in fun. But I do feel badly for the multitudes that have been and remain unable to enjoy their sim experience due to these (chewing gum) patches.
They took core legacy code, layered Bing Maps over it, and procedurally rendered buildings based on said Bing. Brilliant on paper. Then, much later in the process it was realized that legacy code gave a product that was sub par in FPS (hmmm <50 fps with an RTX 3080).
That started the compromise of a compromise.
But Asobo is very dedicated to this product, and for that we get a GORGEOUS game that facilitates GA flying with spectacular vistas. Not much else, until of course, flogging a dead horse produces replays, multi-monitor support, long haul liners with no CTD… updates that need updates…
Our BEST hope is that the next high level meeting they decide that a new product, say: MSFS 2024 is a COMPLETE rewrite from the ground up - taking best practices and concepts into new possibilities…
It should not be too much to ask for 50FPS with a RTX 3060 over JFK. Or Replays. Or fully functional Liners out the box…