The natural POIs like mountain features really need to have a blend texture along the bottom edge. None of them have even close to the correct colors of the ground texture where the bottom edge meets it.
I think they may have not matched the bottom edge texture of the model with the texture of the ground it is intersecting because that ground texture may change when they update the satellite data.
However, there are shaders they could use that would sample whatever the ground texture is near where the bottom edge of the model is intersecting it and do a smooth blend to that color.
Right now the ground around all these features looks pretty ridiculous given how natural everything else in the game looks around them