ATC communication using voice recognition

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At some point, it would enhance the realism of the game to be able to speak on frequency with air traffic control or on an uncontrolled CTAF using a gaming headset or real aviation headset, if you have the adapter.
Ideally, ATC would be able to perform some basic AI tasks, such as:

  • Interpreting some degree of loose phraseology as a human controller would (People can debate whether it would allow slang like “in the box” and “on the fish finder”, but my opinion is that if a real-life controller would accept (read: tolerate) it, it should be okay for use.)
  • Be able to understand variations of words/phrases (such as “Cessna 316TS” vs “Skyhawk 316TS” vs “6TS”, or “point” vs “decimal”, or “contact ground on 121.9” vs “contact ground .9”)
  • Be able to understand if phrases are moved around (e.g. “Climb and maintain 8000, turn right heading 210” versus “Turn right heading 210, climb and maintain 8000”)

Note: Text-based ATC right now (October 2020) needs a lot of work to be more realistic, so I’m not advocating for this right now, but it would go a long way to adding to the realism of the sim.
Also note: Yes, there are services like VATSIM, but there are a lot of rules for those services. This would be a nice way of not worrying about all of the rules. Or it could be a stepping stone to using services like VATSIM.

Edit: I agree with @Neo4316 's post, below, about information privacy when it comes to processing voice in the cloud:
https://forums.flightsimulator.com/t/atc-communication-using-voice-recognition/302025/26
I do hope that there would be an option for offline voice processing.

20 posts were merged into an existing topic: ATC and Natural Language Processing - Speech-to-text - Speech synthesis - Voice Recognition
138 votes have been moved.