ATR - UV-Mapping issues on ATR-42-600

ISSUE DESCRIPTION

I am currently recreating the N406SV-livery on the ATR-42-600 model

While creating the a livery for the ATR-42 600 I found some “glitches” within the mapping of the fuselage:
1)

  • The mapping of window 3 seems to be dublicated around window 1
  • The texture-definition for window 2 is shown on window 3 and 1 (this might also be due to the “old” paintkit model). However since does not eliminate the first note

  • The surface on the bottom under the rear left door is glitched in a strange way across a big part of the Section 18/19 (rear fuselage) as you can see on the green line on the model in Blender.

Please forward the issue to the developer.
I would be also be very happy to get directly get in touch with Hans to go into the problems (mail / videocall…).
Since I am german this might make the communication easy.

I hope that you can take the problem into account,

Christoph

2 Likes

Those are just a very few issues with texturing with the ATR, I’ve been reporting many of them since their release, nothing has been done, with the updates, more errors appeared, It seems they just don’t care and will not be fixing anything.