Autogen buildings too bright/reflective - minor tweak required?

Removing this as the lighting has been improved in VR with SU6 and I’m not sure these suggestions are relevant any more

I think the reflect should reduce, as you say… taking an average amount of (non existing) obstacles like fences, cars, people, bushes etc. so lower houses dont have that bright than high rises (which have less obstacles).

another issue to enhance would be: how much does affect haze in reflection for far distances… finally its a trial and error finding to find a right close-real virtual surrounding