Autogen houses/terminals do not have windows anymore

Can confirm this issue. All details on the walls of autogen buildings are missing. Funnny enough details on the roofs (including roof windows) are still there.

Just two examples from a random town in northern Germany.

I flew around random towns and I don’t have the issue, maybe it’s server releated?

I’m seeing windows on some - but very few - buildings. Most have none. Picking 3 locations at random:

MMVHZ in Morelia, Mexico:

The building behind the tail of the helicpter right by the helipad looks OK:

But a few meters away - Not OK:

U2YGU in Novosibirsk - Not OK:

and FCF8D in Oyo, Africa - Not OK:

Looks like at least the window & door components for all these procedurally-generated objects are missing.

Expand to see my basic PC specs:
Item Setting
CPU i7-12700K (no overclocking or undervolting)
RAM 32 GB 5200 MHz DDR5 CL40 RAM
GPU AMD Radeon RX 9070 XT (16GB) Driver v32.0.23017.1001 (Adrenalin v26.1.1)
Rebar BIOS Setting On
Main MSFS monitor 55" Hisense U7 4K TV @ 120Hz
Secondary monitors Two 32" 1080p 1360 x 768 @ 60 Hz
Internet Starlink, with max download speeds of ~ 400 Mbps
Peripherals Microsoft USB Natural Keyboard, Microsoft USB Wireless Intellimouse Explorer, Turtle Beach VelocityOne Flight Yoke & Rudder.
OS Windows 11 Pro 25 H2 v26200.7840 + all OS updates.
MSFS 2024 Edition MS Store Aviator + all WUs & CUs
Build Version SU5 v1.7.6.0
Downloaded Core Content None (i.e., all Streamed)
Marketplace Addons (Streamed) BijanStudio Seasons Enhanced 2024 v3.5.0, MamuDesign Marinas v0.9.3, Seafront Simulations Global Shipping 24 v13.0, Black Square Real Taxiways 2024 v0.1.0
Expand to see my graphics settings
Item Setting
Display Mode Full Screen
HDR10 On
Exposure Compensation EV -1
Full Screen Res 3840 x 2160
Anti-Aliasing TAA
Render scaling 100
AMD FidelityFX Sharpening 200
Max Frame Rate On
Max Frame Rate Value 60
Frame Generation AMD FSR 3
Framerate Multiplier 2x (N/A)
VSync Off (N/A)
VSync Interval Half refresh rate (N/A)
Dynamic Settings On
Frame Rate Target 40
- -
Global Rendering Quality Custom
Terrain LOD 400
Off Screen Terrain Pre-Cache Ultra
Displacement Mapping On
Buildings High
Trees Medium
Plants High
Rocks High
Grass High
Object LOD 200
Volumetric Clouds Ultra
Texture Resolution High
Anisotropic Filtering 16x
Water Waves High
Raytraced Shadows Off
Shadow Maps 2048
Terrain Shadows 512
Contact Shadows High
Windshield Effects Medium
Ambient Occulsion High
Cubemap Reflections 256
Raymarched Reflections High
Light Shafts Ultra
Depth of Field Ultra
Motion Blur Off
Visual Particle Effects Quality High [NEW SU5]
Glass Cockpit Refresh Rate High
Characters Quantity Low
Characters Variety Ultra
Characters Quality Medium
Airport Services Quantity Low
Airport Service Variety Ultra
Parked Aircraft Quantity Low
Parked Aircraft Variety Ultra
Aircraft Traffic Quantity Low
Aircraft Traffic Variety Ultra
Road Traffic Ultra
Sea Traffic Off (Using Seafront Simulations Global Shipping 24)
Fauna Ultra
Seatbelt Visibility On
Expand to see my other settings
Item Setting
Online Tab
Photogrammetry On
Aircraft Traffic Type Real-Time Online
Air Traffic in Career Off
Live Weather On
Multiplayer On
Multiplayer Servers East USA
Show MP aircraft in close proximity Off
Multiplayer Replication Models High Fidelity
Rolling Cache 16GB
Bandwidth Unlimited
Flight Model Tab
Flight Model Modern
Advanced Options Tab
Developer Mode Off (Dev-FPS enabled by using the -showFramerate switch)

I randomly selected one of your locations, and I’m not missing any textures…

I’m trying to replicate this issue on my end and so far the textures aren’t missing on houses/terminals.

Could you spawn at Cuba, (23.120825 -81.292134) where I provided a screenshot in my 1st post above, do you see the same ?

Here you go. No windows or doors for me:


You have some windows where I don’t so as you mentioned maybe a server related issue ?

No i don’t think so, I try’ed all three servers (europa, USA and Asia) NO windows!

Have you cleaned the cache and deleted the rolling cache?

Only some autogen buildings have windows, 90% do not. This is in beta on Xbox.

I have deleted the rolling cache but can you remind me how to clean the cache ?

I use this app to clean the cache, MSFS2024 Toolbox for Microsoft Flight Simulator | MSFS.

I don’t understand how we are now over a year into MSFS 2024 and these stupid things are still being overlooked. It took me literally 20 seconds in SU5 to notice that all the autogen was messed up. not only are the windows gone, but the wrong building types are all over the place. NOTHING was wrong with the autogen before.. DON’T TOUCH IT!!! Same as the water with the black lines now.. it was perfect for months… WHY MESS WITH IT??? quit messing with things that already work, it can’t be that difficult to NOT mess with something. It also can’t be that difficult to TEST the beta for very OBVIOUS bugs before release.. and also maybe don’t release on a friday.. all simple things.. I don’t get it?? Also the GROUND IS STILL BLURRY.. for MONTHS now. another thing that was perfectly fine at release and has gotten worse and worse and worse. I literally don’t even want to use the sim because of how bad the ground looks. And here is another VERY OBVIOUS bug.. what in the world are the trees doing now??? they are like spinning or popping or something.. looks like popcorn over any trees.

Thanks for the tip :+1:.
I have cleaned the cache and deleted the rolling cache but same issue at Cuba location:

Well, the community screamed out not to release su16 for 2020, and they did it anyway. Great example of ‘it wasn’t broken but that didn’t stop them’, now let’s see if they go down same path with 2024.

..“we are not sure how trees would have worked before but if it’s an important feature we will be sure to look into it” in the next dev livestream?

No windows and doors in UK either:

Well the community was screaming not to release 2020 Alpha, or any update thereafter, for that matter. The community has little to nothing to say about the release schedule, or content. I sometimes think that bug reporting using the template, and voting is the best thing we can do, and then… we wait…

On the other hand, I see the feedback, and bug logged flags pop up more regularly lately. That’s a good development, because these are the threads that get raised to the devs.

That’s how betas work. If you don’t like it you don’t have to opt in.

It looks to me from some of the screen shots posted in this thread that certain buildings have their windows are “baked into” the building texture while some are procedurally added (depending on LOD setting). This could explain why some buildings are still showing windows and some are not.

Can someone who is seeing windows move the camera ultra-close to the building; if the window is flat rather than projected out of the building then that would support the “baked in” theory. I’ll see if I can find some also and report back.