Avatar changes direction when I turn my head left or right in VR

ISSUE DESCRIPTION

While walking around using walk-around (Avatar) mode, the avatars movement follows my head movement. With other words: I walk straight and start turning my head left (or right), and the Avatar immediately starts moving left (or right), even though it should keep walking straight.

This behaviour is immersion breaking, it can lead to VR motion sickness, and it makes no sense. I gather from reading the forum that most VR players who use Avatar mode control the Avatar with a game controller - which is the most intuitive way. I want my game controller to be the only device that steers the direction of movement of my avatar.

Btw, the same avatar behavior was reported by people who use head or eye tracker devices (i.e., not VR).

FREQUENCY OF ISSUE

How often does this occur for you (Example: Just once, every time on sim load, intermittently)?

REPRODUCTION STEPS

  1. Start walk-around mode in VR

  2. Walk straight in one direction

  3. Gaze to the left (as in: turn your head to the left)

  4. The avatar will not move straight anymore, but walk to the left

YOUR SETTINGS

If the issue still occurs with no mods and add-ons, please continue to report your issue. If not, please move this post to the User Support Hub.

What VR peripherals are you using: VR-1 Goggles, x-box game controller

[PC Only] Are you using Developer Mode or have you made any changes to it? No

[PC, MSFS 2020 Only] Are you using DX11 or DX12?

[PC Only] What GPU (Graphics Card) do you use? RTX 5090

[PC Only] What other relevant PC specs can you share? Nothing is relevant for the issue I described

MEDIA

Please add a screenshot or video of the issue occurring. My description above says it all

Thanks for creating this post. The described effect is extremely annoying and should be rectified imo. No other first-person mechanism I know functions like this.

The same issue is experienced with Head/eye tracking.

The direction of travel and view needs to be disconnected for a “better” experience.

…only my DJI drone in „head tracking" mode, when used with the DJI FPV goggles :joy:

…I edited that info into my original report!

Because of this super annoying implementation of walking control in VR I bought a gamepad and I use it to control walk direction and view direction during walk-around.

This should be an option in the settings as in most other VR games.

Some players prefer to use head turning to control the way of walking, others just use control stick only.

My game keeps recentering my position and applying the parking brake at the same time. Super duper annoying