Bad performance (Low FPS) with World Update 3 and new London photogrammetry - possible memory leaks

@sneaky74 Yes this might be the case indeed because sometime it switches between two modes depending on the actual fps and a threshold when in Auto. This is happening with the Index and SteamVR too since WU3. The only explanation I have for now is the FS2020 rendering code is stalling when updating some DX11 buffers and it looks to me these are vertex buffers mostly (per cross checking some settings which are mostly vertex buffer related and the actual glitches at runtime).

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