as I mentioned in my presentation post, I’m a complete beginner and I’ve been enjoying FS2020 on my Xbox One Series S via Game Pass for a while, albeit pretty much just to look around the world and enjoy the view, not so much to get a “realistic” experience… if anything, because I would end up crashing the plane pretty quickly.
I did however do my homework: I completed all the in-game training, read up and watched videos, and so on. I’m not always perfectly clear on what I’m doing or supposed to do, at least I’m not leaving a trail of destruction behind me if I mess up!
Still, I have quite a few questions and I hope that someone can share some tips on what I can do to learn more. To be clear, even though it’s going to make many people’s hair stand up in shock :), I’m actually fine with it being a glorified arcade game rather than a full-featured sim.
I’ve mostly settled on the 172, for a couple of reasons. First, it’s got everything in the same place and for a newbie like me, that’s quite handy. The live map on the second screen is also nice. I obviously have no idea how to use the G1000 yet (I’ve downloaded the official manual though) but I’ll get to it. Second, and this is going to sound silly — honestly, most of what I’ll say will sound silly to experienced pilots — is that it has a single control for the throttle, which is far less confusing than separate power and RPM levers like some other planes do. It’s also relatively slow, which is great for my main use case of sightseeing and daydreaming.
My most pressing question is about the recent SU9 update, which I understand has added a new turbulence system that’s making many people unhappy. I’m also not thrilled about it (to say the least) and I’m not sure why it feels like the turbulence just stops the moment I get past a coastline. I’ve tried a few flights from LIBP runway 04 as I’m very familiar with the area and I know all the landmarks, and it’s all bumpy until I’m past the city. As soon as I’m on water, it becomes smooth as silk. Is that how it actually is in real life? It doesn’t seem to be a matter of altitude, because turning back towards the land at 3000 or 4000 ft will immediately make the ride all bumpy again right past the beach. Is this all part of the same turbulence features that others are also complaining about, or am I missing something? I’m pretty sure it wasn’t like this before.
I’ve tried several combinations to try and get the air to be a little more still, the way it used to be. I removed the wind layer from the default Clear Skies template, and it didn’t make much of a difference. I tried flying in the early morning in January, and it wasn’t that different either. It did feel a bit calmer at night, but that’s a bit disappointing if your goal is “hey look I can see $landmark”. Besides, at this point I’m not even sure if that was just an impression of mine.
I also tried setting the flight model to Legacy and dropping everything to zero, which IIRC is labeled “FSX”. Not an ounce of difference, none at all. What’s that setting even for?
Another thing I’ve noticed is that, for some reason I am completely confused about, the 152 seems somewhat more stable, even at relatively low altitudes on hilly terrain. I don’t get it at all, shouldn’t it be even more susceptible to turbulence?
I’ve read that the 172 has been tweaked a lot in the latest update, but is it this related to it? I mean (wow I really am a newbie, aren’t I), are the whole turbulence thing and the changes to the 172 at all related? Or are they separate things that just happen to interact with one another?
I’m wondering because the 152 does seem to honor the “auto rudder” assistance setting, whereas the 172 does what you would normally expect without it, i.e. it pulls left when you throttle up, even with the setting on.
Also, and I don’t know whether this is another random coincidence or something has indeed changed in SU9, I noticed that the plane tend to roll to the right. And again, this is especially true with the 172 (and other planes I’ve tried) , yet much less so with the 152.
I checked the sensitivity settings and the graph does indeed show that my left stick has a tiny bit of play right in the middle, but it’s well within the default dead zone, and in fact the yoke doesn’t move at all when I’m in cockpit view.
I even tried creating a custom controller profile and increased the dead zone to a whopping 50%, but had no change at all.
I have the “infinite fuel” setting on so it’s not a matter of one side weighing more than the other (that was my first thought), and it starts happening as soon as I’m in the air anyway. I even tried a dual propeller plane — the name escapes me — thinking that it wouldn’t do that, and it happens exactly the same way. (In hindsight, I’m not even sure whether two propellers would help with that, or make it worse.) Also, disabling auto rudder to see if it was overcompensating showed no difference at all.
It may be an issue with my controller, but it works perfectly fine otherwise (no drift in the menu, etc.) and it’s just a weird coincidence that it started doing this with SU9; unless, of course, SU9 is ignoring the dead zone setting for some reason. Has this happened to anyone else?
All in all, it just feels like everything’s become suddenly more complicated. If anyone has any suggestions on something I haven’t thought about that might make it a bit easier, I’d wholeheartedly appreciate it. The way it is now may be great for real pilots or serious simmers, but those of us who just enjoy fooling around and don’t even have a proper joystick are just frustrated by how it all changed overnight.
Thanks in advance to anyone who’s taken the time to read all this, and even more so to anyone who’ll reply!