Each render window should be able to be set to any of the view types available in the main window. And it will have its own eyepoint, direction and zoom. Aircraft controls pictured in any window will have all the normal functionality. And it is very important that when the control cursor is located in any FS window, all peripheral controls ( joysticks, throttles, pedals) remain functional.
I am sure I remember all these capabilities from FSX, FS2000 and FS2004.
Whilst its good weâre up to 100 votes for better multi monitor support, thereâs another wishlist thread out there seeking beards on 2024 avatars that has more votes than this one!
Essentially, there is a bigger call from the community for beards on avatars than for better multi monitor support I guess I see why Asobo ignore usâŠweâre just not that may peopleâŠ
Just noted another poor design decision from Asobo in relation to multi window support.
When I go to adjust the distances of my second and third window, I can no longer use the mouse scroll wheel to make small incremental changes. With 2020, you could scroll to do decimal point increases which made it easier to fine tune adjustments. In 2024, you can only use the slider which doesnât take input from the scroll wheel, or manually change the number in the box.
Little things like this confuse me. Whilst 2020 was far from perfect, at least the features we did have worked. In 2024, theyâve actually removed those of those working features and made the UI fare more difficult to work with.
I really do wonder who quality controls this stuffâŠ
Pretty sure we worked out on the support thread you started that this is down to RTSS and not the sim?
I mean, I donât think performance is great in 2024 and I donât think multi-window performance generally is as good as it could be if they implemented single-pass rendering, but it isnât that bad, or everyone would be talking about it.
Yes, thatâs what I was referring to. If the same scene is being rendered to multiple viewports then you can run it all as a single pass - it takes longer to produce the multiple frames than it does to produce a single frame, but considerably less time than to produce multiple separate frames.
Of course, we canât be sure they havenât implemented SMP for multi-window, but I imagine if they had the performance loss per-window would be less than it is. So Iâm assuming they didnât.
How I miss Microsoft Flight Simulator X when everything was less complicated (thanks to external programs and having a little knowledge about computers), four 32" TVs for visuals and two 14" for instruments, sorry for the quality but in those days we didnât have phones or cameras like today.
This âWishlistâ item has 158 votes at this time. Among the Wishlist topics, it ranks 165. Unless we can arouse more interest in getting this done and get more votes. what chance does it have of actually getting done?
Is there anyone that could take it on as a side project with the permission of MS/Asobo? Is it possible that the areas of code needed to be accessed by an individual/team taking this on could be made available without MS/Asobo risking too much? Obviously, there is a lot on their plate at the moment, but would some interested party be willing to take this on as a challenging project? Is there any chance it might be workable in the eyes of MS/Asobo or is the idea completely unrealistic? (I am not a coder, just a person sharing a wish with others and looking for a solution).
UPDATE: The Wishlist item âPlease add beardsâ has 176 votes, 16 more votes than this topic!!
I agree - Without a significant increase in votes weâll get nowhere. It doesnât help that for some reason they seem to include the 2020 and 2024 wish list items together⊠not sure why that is the case.
One area I felt could be helped by an external developer was the ability to âretainâ or ârecognizeâ what aircraft the user is in, and adjust the multi window angle (lateral/verticle/roll) settings to presets. Iâm not sure about other peoples setups, but in mine I find that I need to adjust these settings depending what aircraft Iâm in to get the views to line up correctly depending where my eye point is. So the ability to have an app recognise the aircraft the user is in and then adjust the lateral/vertical and roll dynamically would be great.
I reached out to the developer of another popular external tool as i felt he might be able to help, given his app reads a variety of variables from MSFS. Unfortunately he indicted he was not interested or able to assist.
Whilst this idea is a small one that doesnât address most of the issues, it would assist and make life a bit easier - Its like we had ViewGroups in P3D we could quickly switch between.
If anybody knows a developer/coder who might be interested - Iâll pitch in $100 USD for it!
Asobo: To simplify what we are asking for, anything that can now be done in the main window with cameras, we want to be able to do in a spawned window. The exception would be the Replay Tool.