The ground settings don’t control the rate of movement of traffic. A higher setting means that BATC will inject aircraft that are due to depart over a longer period so you’ll actually see more parked aircraft. If you hover over them in the BATC Traffic map you will (shoud) see the intended departure time.
SFO is nuts like that. In real life it’s like watching a well-choreographed dance. Two arrivals vectored onto close parallel approaches to the 28s from completely different origins, they cross the 1s on the landing roll, and the departures begin their roll on the 1s. As soon as they’re airborne, two more arrivals are on short final for the 28s and the cycle continues, interrupted by the occasional heavy that needs to depart on the longer 28s. Watch flightradar 24 to see this in real time, pop LiveATC on to listen.
love the way BATC refers to Biggin (Biggin Hill near London) as big gin. Must admit I could do with a big gin.
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UPDATE: fixed.
Does it happen to anyone that traffic planes sometimes have some scattering… that is, they move in fits and starts… for a few seconds…
Yes sometimes. I found this happened the most when flying the Fenix as BATC and Fenix are competing for GPU resources. I fixed this by having Fenix to render displays using the CPU.
Sometimes it can happen in general, try reducing the fps limit in BATC options to like 30 or 45.
Flew a Simbrief route from Heathrow to Manchester tonight and BATC did a fairly good job vectoring me away from the airport to set up for the approach (headings and speeds seemed reasonable) and then it just forgot me until I just took matters into my own hands and flew back towards the airport and started a descent on my own. As I neared the airport, BATC “discovered” me again and cleared me for landing. Once down it switched me to ground control and gave me taxiway instructions. Manchester doesn’t seem to have taxiway signs so I just followed the blue arrows FS provided. It parked me under an Easyjet. lol
Oh I was in a Cessna 172.
Another flight, another instance of BATC forgetting about me and having to reboot it. Also really getting annoyed at having BATC running AI traffic in the opposite direction as airports are doing in RL at the same time. Never had so many issues as in the last month. My opinion of this app has dropped substantially.
So you keep saying, maybe try something else then instead ?
I run at 60 fps on the sim… and I set BATC to 60… if I drop it to 30, won’t it get any worse?
Dropping fps lower then 60 in BATC it get worse.
You get more stuttering of the AI aircraft.
That’s funny, i have the exact opposite!
I think it’s more the repetitive character of your posts. You’ve said the very thing that you are writing here many times. Multiple users have pointed you to the Discord as the place to go for bug reports (including the logs). The mods will most of the time tell us that it’s a new report, or a known issue. If it’s a known issue, there’s no use to repeat it here, because all we can do in that case, is wait.
Is it normal for BATC to stay connected and radio comms to keep coming through after I’ve shut my battery down? Is there a setting I’m just missing to prevent this from happening?
I think BATC doesn’t know if your avionics is on or off.
Strange. It does NOT happen at the start of my flight when BATC is connected and my battery / avionics are off. Only at shutdown.
The most recent update (to the main EA version) added an option called “Enable Cockpit Radio Controls” that will make it use the plane’s radio states. (It also reads the volume from the actual radio volume knob, so you may need to do some re-adjustment of BATC’s own volume setting if using it.) I’ve heard this may not work with all planes.
Probably just that the default frequencies the plane starts with don’t usually match anything nearby.
Minor Update 1.6.48.Experimental
Enhanced Airport Ops - for the more complex multi runway airports add a new operations format to better handle runway allocations and time based ops. Flows allow us to configure runway sets by wind speed and direction, local time of day, day of the week and aircraft types. In this initial release we have included KSFO, EGLL, EDDF, LSZH, RJTT, VHHH with these detailed operations and will continue to update existing operations to this format as required. We also plan to add further runway refinement by departure / arrival direction in a future release.
ATIS - reception distance now takes aircraft altitude into account allowing longer (200NM+) reception at high cruise alts. The level of static on ATIS channels has also been reduced.
Frequency Tuning - further changes to prevent the issue of being told to tune to the same frequency for a different controller. Overall improvements to picking the right center frequency also added.
Traffic - a bug that was reserving a landing hold on runways for traffic aircraft no where near landing phase has been addressed. This should help reduce those times when you are left holding for departure with no apparent aircraft on approach.
Traffic - continued improvements to parking allocations, including traffic never incorrectly using military parking spots and hopefully better prevention of spots significantly too small for an aircraft being selected. EVA cargo aircraft should now also park in cargo areas rather than gates.
Fatal Fixes - null fixes for errors with the toolbar service and with the traffic manager
Stutter - continued improvements to prevent occasional stutters in traffic movement.
Airport Ops - the existing airport ops updated for LWSK (removed 16) and NTAA (fix clash tower and departure frequencies)
A reminder this is an experimental build, with experimental features. It may have bugs that were not in the last experimental build. If you have issues please report them in the support forum and / or revert to EA build for a more stable experience.