Yes, FlyTampa EHAM works absolutely fine in MSFS2024.
I was just on their forums and the users donāt seem to think FlyTampa is going to do any updates to this airport but we know how negative users can be. It clearly states on the product purchase page that it is only compatible with 2020 and yet the price is over $20 so thatās a bit of a risk for that price which in the US doesnāt include sales tax. Iāll have to think hard as to whether to spend that now. That same amount could buy other things that I know are marketed as fully compatible.
Right, FlyTampa never made any mention of updating it and I suspect it may not get updated at all.
Just found this on Flightsim.to so apparently someone made some fixes.
Went ahead and bought the airport and it really is well done especially with the free fixes I found. Also found on Flightsim.to a nice GSX config for it.
So, while I was assigned a different runway than 8C this time, my approach was far more successful. Captured the glide slope and was coming down nicely but some other airliner slipped in just ahead of me and BATC commanded me to go around which I reluctantly did. BATC did do a good job of vectoring me back in and landed successfully. Iām not sure what the procedure is on a go around other than pulling up to the assigned altitude. My flaps were full and gear down. Not sure if you stay configured like that although if you do you are flying awfully slowly and it takes forever to come back around. AP on or off? I guess I need to read up on it or watch some videos.
Charts will usually tell you the go-around procedure from the perspective of how high to climb, when/where/how to turn, etc., all subject to being overridden by whatever ATC might instruct you to do specifically.
As for what to do with the airplane, that will depend on the aircraft type, what the FCOM specifies and what the carrierās SOPs are. For most airliners, youāll accelerate and start at least partially cleaning up the aircraft, including retracting gear once at a certain speed and safely climbing away, retracting flaps/slats, etc. You donāt clean up completely unless/until you accelerate past your minimum clean speed (around 210 - 220 knots for most airliners at typical landing weights but can vary). Then just follow ATC instructions for another approach.
With the wide variety of planes I fly in the sim, I really should self-brief the go-around procedure for the given plane Iām flying. Thereās a lot of difference between Boeings and Airbuses, etc.
I got sent on a go-around my last BATC flightā¦some naughty Caravan was lining up right in my way. It was the PMDG 737, and I know the standard steps are TOGA throttle, Flaps 15. Of course I forgot to raise my gear, which I discovered a few minutes later on downwind. (sigh)
BATC will tell you what to do. Usually itās just climb (straight) to a given altitude, then pass me back to Approach, who will vector me in a standard pattern back to the runway. BATC does a very good job at this, IMO. FWIW, Iāve not had it say āfollow the published/charted go-around procedureā, whereas SayIntentions did instruct that to me.
I donāt know if this behavior I have noticed on recent flights is because of the newest updates but it seems strange. The vector and speed instructions on or near final approach do end up getting you to the runway but sometimes they will come one right after the other, so fast that you donāt have time to react to the first one before the next hits. An example, I was flying into EGCC and got vectored in for a landing and I got 4 vectors āturn right to 320ā, āturn right to 330ā, āturn right to 340ā, āturn right to 350ā one after the other with no break in between. Iām still turning the heading for the first command when the 4th one comes in. Even if I was fast enough to respond to every command in time, it takes the plane some time to respond to the heading change so why would BATC have to alter the message so many times? It just does not feel realistic for me and turns out to be a real annoyance right when you are the busiest. Iāve notice this can happen on speed changes too.
@NixonRedgrave and I both noted a few days ago about the āmicro vectoringā, so yes, itās a known thing. Itās almost like flying a DME arc.
Iām sure itāll be ironed out eventually.
Thatās been an issue at some airports for a while. The only recent update that seems to have negatively affected BATC is that for GSX, but simply turning off the GSX integration in the BATC options menu worked for me.
Iāve been having an issue on all of my recent flights since the latest experimental update where BATC needs two pushes of the PTT button before it hears me talk. Anyone else?
I did 2 flights last night with experimental and did not have that issue.
KEWR, FS2020. Latest experimental release. This is not the only place where planes stack after landing ā JFK, LAX, etc. happens there too. I suspect the bug lies in the parallel runway use, and irl each plane vacates at a different exit until theyāre all full, and then they march across the active departure runway. While in BATC, they all use 1 exit.
For example, in this photo, there are 4 hold-short points to the active departure runway. There should be 1 plane at each spot, and then all of them would cross together during a lull in departures.
A possible temporary fix could be to make runway crossings much more frequent, so the AI doesnāt stack. But the long-term goal should be to have each plane vacate at a different exit.
As a real world air traffic controller and a long time simmer, this post sums it up perfectly.
FSHud does separation and speed control a lot better, but it also has its issues.
Another niggle with all ATC addons is the āon railsā issue. Every flight with BATC I get an initial altitude with my clearance, followed by another altitude as soon as Iām airborne, followed by cruising altitude.
I never have to level off due to traffic, or be stepped up gradually. I know what is going to happen before Iāve even taken off, which removes 90% of the challenges in the real world.
Also, speed control. Speed reductions are used a lot of the time for final approach spacing. But, once a speed reduction is given, you are very rarely instructed to speed up again.
Unfortunately I am not an air traffic controller (tried it 25 years ago but did not made it through the selection process) but a software engineer, so at least I have some ideas on how applications (like ATC addons) work and why there are certain limitations until today⦠![]()
I guess the main limitation is calculation resources and the price that comes with it. To simulate real life decisions it would be necessary to create āpredictive snapshotsā for all objects (aircraft) the ATC sim needs to coordinate. Assuming you have an airspace with 100 aircraft in it, the application would have to calculate where each of this 100 objects are in 10 seconds, 1 minute, 5 minutes, (including predicted decisions by the controller) etc. and so onā¦we are not only talking about three dimensions that have to be taken into account, but also speed vectors,wind directions, etc. Any decision making would be based on these calculations (that you as a real life airtraffic controller would make on your three dimensional perception model of the world you create within your brain to visualize the situations).
Is this doable? From an information technology POV, yes. Although the algorithms might be complex, it is daily IT business to create complex models to depict and predict real world scenarios.
The question is: Is it doable in the context of our hobby and the limitations it has? The answer is: It depends. Models like that would require computing power to work well so we might not talking about an add on that could run as another background application next to the sim. Also it might be questionable if it can be done by a 3-5 people team in a reasonable time frame and having a price tag that would not read āSeveral 100 $$$ per unitāā¦
In consequence: Unless someone really comes up with a sophisticated and perfectly optimized ATC decisions engine we will always see those limitations.
Maybeā¦one dayā¦there will be a bunch of volunteers willing to start i.e. a (open source) project of a Core ATC Decision Engine that can be leveraged by any arbitrary ATC Addon.
But until thenā¦we can dream on ![]()
I flew out of KLAS and there were 2 planes stacked on the taxiway. I just went around and everything else worked great.
This is experimental version and a third party KLAS.
Is it possible to eventually add multiplayer support for BATC?
Theyāve said no since the beginning, so I donāt think so.

