Bing maps in the simulator look horrible. A lot worse than real bing maps

I don’t think you understand how it works.

  1. What do you mean about rotating and shifting? It’s an image on a globe… Like bing maps.
  2. The sides of the white building? you mean the autogen object that is put ontop of the image? The image itself is still the same image.
  3. The shadows on the image are just the shadows that are baked into it when the satelite image was made. The real time shadows in game don’t change those.
  4. It doesn’t. Maybe there’s some sort of bump map used for grass or something. But everything else comes from height data. Not from the image i believe.
  5. This is done using the bing maps data. This again has nothing to do with the image itself.
  6. I don’t think coler correction is done in real time. It’s probably done to the source files to make them blend in better with the world and each other. But all the other tint changes are just done by the ingame lighting.
  7. Also this is done by using data from bing. All this data is allready around. It’s not the ai guessing that there’s water in one place and puts some reflection over it. All the rivers/sea’s are allready in bings database so msfs only has to assign a mask over the image so it can add water there.
  8. It’s basicaly just an texture mapped over the entire world. (in tile shape ofcourse) Autogen buildings are placed on top. Roads are layered ontop. Rivers are layered on top. But all of these things have nothing to do with the quality of the texture.

But correct me if i’m wrong anyware. But reading your post i though you aren’t actually sure how this world is created.

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