It’s because of FS culling. It is designed for standard FOV (up to about 115 degrees) to save performance. If an object lies outside this area, it may be hidden / no longer considered. This effect also occurs in part in the index, but rarely.
We can only hope that it will be fixed in a timely manner. Unfortunately, interest seems to be moderate so far.
sad , as other problems (reflections / shadows / shimmering in only one eye, world scale) could be directly related to it.
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