Black Pattern in corners of HMD Pimax 8KX

It’s because of FS culling. It is designed for standard FOV (up to about 115 degrees) to save performance. If an object lies outside this area, it may be hidden / no longer considered. This effect also occurs in part in the index, but rarely.
We can only hope that it will be fixed in a timely manner. Unfortunately, interest seems to be moderate so far.
sad , as other problems (reflections / shadows / shimmering in only one eye, world scale) could be directly related to it.

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