There isn’t a whole lotta control deflection, to begin with… outside of fighters dogfighting, or aerobatics … so whatever feedback there might be, would have to be near perfectly tuned and variable to airspeed, else be an actual detractor to realistic “feel”. The only aspect to feedback for GA, would be for trimming elevator (there is no useful feedback info for aileron deflection, beyond the turn coordination as seen or displayed by instrumentation) pressure, so that the yoke(or stick) stays in place, for say, a sustained climb… but sans feedback… merely trimming to eliminate holding against a centering spring, works quite well. The important “feel”, is to just be able to relax the controls.
You can set up for a rigid stick if you wish, but I am away from PC at present and typing on a phone aint easy. I am just aware of wandering off topic here, but please PM me if I can offer any input. I would be delighted to answer all and any of your questions.
Hoping to upgrade to a Brunner yoke this year for better software support and also, 180 degrees of lateral movement versus around 90 deg total with the stick for more granular control
Consider the airplane per this thread. With a Duke… it would go as follows:
Rotate, tap brakes, gear up, trim for climb airspeed… shortly thereafter, you’re likely engaging the autopilot…
If not practicing your skill at holding altitude/airspeed during steep turns… or executing Chandelles for your commercial check ride… there isn’t much control deflection in play. Where it might matter, again, if not near perfectly tuned per aircraft/airspeed, it would likely provide inaccurate/exaggerated “feel”.
Under the guise of something is better than nothing, I suppose there’s a use for it… especially if you’ve gotten used to it. I’ve looked into it on occasion… (yokes not sticks) but have concluded that desktop simulation itself, isn’t up to what it has to offer… IF it could even be precisely tuned to a specific airplane’s characteristics. Too little of a typical GA flight would present scenarios where it would be beneficial/satisfying. A gusty, crosswind landing comes to mind… but again, we’re off in the envelope where desktop simulation falls apart, anyway…
You made a valid point. But we got deeply sidetracked be ffb discussion. One can definetely live and fly well without it.
Yet exactly these short times where you control the ac manually, is what some people want to know, how it feels and what they base their main opinion about the flight model of the addon on. And if they dont like this feeling - they often tend to dont like the entire addon. Sad but true.
I don’t know if it’s really a good idea to release the Dukes after SU15. MSFS 2024 is right around the corner. They might wanna hold on to it just a little longer, to make sure it’s working correctly in next gen. I’m sure their beta team agrees
Deferring income for 6 months or so could be a luxury the devs understandably might not be able to afford.
Also, there is a danger I think that interest could wane a bit during the longish wait especially since a lot of the interest then will be centred on the new sim when that launches.
Rightly or wrongly it is not a strategy that I would use. I would want to get the money in asap.
Oh man, I’ve now spend a month planning the world tour I’m gonna have in the duke, I can’t wait! I’m almost considering to just buy the Comanche instead and do the world tour in that…
Let me be clear though I really do understand the delay if it means we’ll have way less bugs etc.
Errm…you have to buy both my friend. The Comanche is on a different level. Nothing touches it. The Duke is going to be incredible also but this isn’t a case of one or the other. Ultimately it comes down to affordability but if you have the means then prepare to be blown away!