Search for the camera.cfg file (e.g. in Community\bksq-aircraft-pistonduke\SimObjects\Airplanes\bksq-aircraft-grandduke)
Replace the eyepoint line (put ; in front of the original one as a backup).
This works for me in VR:
;eyepoint = 0,0,2.5 ; (feet) longitudinal, lateral, vertical distance from reference datum
eyepoint = 0.34,0.04,2.48 ; (feet) longitudinal, lateral, vertical distance from reference datum
I.e. 10 cm forward, 1.2 cm to the right and 0.6 cm down. Better view outside and no side wall clipping.
Are you on the su15 beta? I’m finding the plane really easy to keep on the runway with the new ground physics which I understand the dukes have been designed around.
Just need to keep some aerilon into the wind as it tends to tip over as you get less weight on the wheels.
They can’t without force feedback. It’s all up to our controller springs, which range widely in controller models and states of wear.
They can only approximate the level of effect of the deflection of the control surface due to changes in airflow by changing the amount that a degree of input deflects the surface. This is analogous to what happens in real life, too - I move the yoke two degrees clockwise in slow flight versus two degrees at cruise and the roll rate will be much lower for the former.
However, what’s missing is that the controls will also feel much stiffer at higher speeds, throughout the range of deflection, but of course still increasing as control deflection is increased. The lack of increasing tactile feedback makes it much easier to overcontrol an aircraft in the sim.
The resistance of the springs only act upon degree of deflection. Real aircraft also gain resistance as degree of deflection is increased, but that is a result of actual forces as a function of airflow and angle of attack.
The poor weathervaning isn’t necessarily so much an aerodynamic issue as it is an issue with inertia and friction on the ground. It sounds like SU15 is making large strides toward correcting that. But there still remains some question regarding tail area scaling in the SDK that has never really been answered.
I should make the caveat that my last only applies to manually-linked controls like you’d find in the overwhelming majority of real-world GA aircraft. Hydraulic and fly-by-wire systems use various mechanisms that induce artificial feel for many of the same reasons that would benefit us if our sim controllers were to do the same.
I just tried the turbine duke in the latest SU15 beta. The brakes don’t hold back the airplane anymore when I advance the throttles during my run up. Is this a bug, or is it something peculiar to my system? Anyone else see that?
I’m having a major issue after installing the turbine Duke, in that MSFS is taking a very, very, very long time to startup. Before installing the Duke it would only take 2-3 minutes to start the sim, now it takes 10-15 minutes after installing it.
Mine is also taking 10-15 minutes to start but I had no idea it was because of the Duke, are you 100% sure the Duke is the Culprit? I mean you have 2 minutes without and 10 minutes with and can reproduce it? If that is the case it would be a good idea to report this to JustFlight.
I had the same problem with the Duke Piston. I finally closed MSFS (I think Control Alt Delete), then restarted MSFS. It started up in the normal time.
I think the first time after installing the Duke, the WASM takes a while to create the appropriate files to run the Duke. Once created, MSFS starts up in the normal amount of time.
yeah that was my thought, maybe sim making some pagination/paging the first time, cause I checked with and without turbine and each time it took approximately 2 min 30
I guess loading is also a matter of connectivity to server … sometime when my game struggle to catch weather data it may take a while to leave a flying session back to the main menu
It may have been a one time thing. I haven’t tried a second time yet.
I know it isn’t my system because tis about as supercomputer as you can get while still being a home PC
Ryzen 7950X3d, 4090, 64gb RAM, NVME everything, and direct gigabit internet.