Blender animations export for rigged characters

One question only.

Did anybody manage to export an animation out of a rigged character for scenery purposes? (No, I don’t need SimObjects, just a repeated animaton looping to the neverending of universe)

I did actually export one (Many actually) for one (many actually) character but the result is a deformation of the T Pose instead of the actual animation.

The armature seems to be moving right, is just the base mesh which starts from a T Pose for idk what weird reason, and the model gets all spaghetti and such.

I’d really need some help if you please :smiley:

Chris