[BLOG] October 8th, 2020 Development Update

Screenshot by c0mmanderkiller

Our dev team has been hard at work fixing bugs and implementing updates, and we are ready to bring you Update #4 next week! As stated in our recent live Dev Q&A, we are listening to all our communities (lookin’ at you Avsim, Reddit, Discord, Forums) and hope to provide a better cadence and more transparency in our work. You can now expect more frequent updates to our Feedback Snapshot and Development Roadmap, as we continue to tweak the information we provide on bugs, feature requests, and more. Thank you for your support as we move forward!



It’s been a week since we opened sign up for VR Closed Beta and have received many eager applicants. Thank you for expressing interest in testing VR with us! We are currently evaluating the specs and making decisions at this time. We will provide another update here once emails have been sent out to participating testers.



The Patch is set to release October 13th. Here is a brief overview of what’s coming. Full patch notes will be posted when the patch is live.

  • Bug fixes (VFR Map, Avionics black screen, etc.)
  • Navigation data updates
  • UI updates
  • Aerodynamics updates
  • Activity updates
  • Marketplace updates
  • World updates


With the Feedback Snapshot ever-evolving based on your feedback, we have added two new columns. The first column shows the status of the top bug/feature. The second column shows when it is planned to be released. Here are some terms defined:

  • NOT STARTED - We have not started to investigate this issue yet.
  • FIXED - This issue is fixed and ready to be implemented in an upcoming patch.
  • WIP - This issue is a Work In Progress. This means the development team is actively working on fixing or building the bug/feature.
  • UPDATE #X - The bug/issue will be released to the public in that patch version number.
  • BACKLOG - A database of items we plan to work on in the future.
  • TO BE INVESTIGATED - Work is needed on our end but we are planning on triaging the issue.
  • STARTED - Work has already begun and we are looking at the issue.
  • UNDER INVESTIGATION - Actively being triaged by the development team.


The SDK team continues to improve many areas of the SDK based on input from the developer community. Recent work focused on:

· DevMode Progress:

  • Project Editor:

    • We are working on the Project Editor to facilitate Package exporting for community and marketplace targets. A package validation process is also being added to this new publish process, with user-facing error feedback.
    • Besides improvements on the Project Editor, we are also working on the Console window to improve its ergonomics and add features which should help better understand what is going on in the sim.
  • Aircraft Editor:

    • The tool keeps on being improved thanks to community feedbacks and bug report, which are systematically taken into account and most of the time addressed straight away.
  • Scenery Editor:

    • General stability improvements.
  • Nodal Visual System:

    • We keep making progress on the new nodal visual effects system, which should be ready for production soon.

· WebAssembly:

  • We continue to work on improving debugging information and iteration times.

  • We are further extending the GDI+ compatibility layer

· We are fixing the external FsPackageTool for users of the Steam version of the game.

· We updated and fixed part of the documentation.

· We updated the AirportVehicleSample.


Our Marketplace Partner Program has seen over 1000 applications already and well over 200 of these are known pay-ware companies. Over 50 partners have already been approved and have either released content or are about to release content to the marketplace! With over three dozen airports and aircraft published in the first 6 weeks since the release of Microsoft Flight Simulator, the quality of the creations and the incredible enthusiasm of the creator community continue to exceed all our expectations. Dozens of new aircraft have been announced already and nearly 100 airports are in various stages of production and we can wait to try them all out in the sim soon!

We have 5 new products releasing to the Marketplace today:
image003 image011 image010 image009 image002


Screenshot by Theduck38

Screenshot by KerionZoldik

Screenshot by YaSnAviation

Screenshot by CuzDawg3

Screenshot by ElNinoDelAvion

Screenshot by Theduck38

Screenshot by Mariangello

Screenshot by Mariangello



Microsoft Flight Simulator Team


I just read the Roadmap from Asobo and again i’m starting to question the workflow of this company…

Dolphin Dance won’t be fixed
Random CDT to Desktop won’t be fixed
Autopilot Bugs with Garmin 1000/3000 won’t be fixed.

What on earth is this company doing???
If i could refund this simulator i would do it now in a instance butr hey it’s too late now.
But hey we gonna have another around the world episode… as if that’s the major concern right now


isn’t it a great idea to make the download that slow so the 1 hour steam refund time passed by?

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Time for

not reachable

See you on XMas :wink:


Aren’t we both a little too old to cry about it? :wink:

Not sure which patch notes the OP has been looking at but, in the ones that I’ve seen, there are 2 issues that have caused CTDs, and both are listed as ‘fixed’. So how does the OP know that his CTDs will still happen after today’s update goes live?

check this out and look at the feedback snapshot. and in the feedback snapshot check out the update it’ll be adressed.
i’m talking about #1, #8, #23.
#1 not even started
#8 not even started
#23 not to be fixed until oct 29th

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Yes, but there may be other fixes included in this patch that are not listed there, and we also don’t know the reasons for the annoying VFR map CTD nor the crazy camera CTD, so the fixes may overlap…


Download was super fast for me on Microsoft Store :wink:. Stream is a different kettle of fish. Download doesn’t matter for Steam refunds as it’s based on 2 hours or less of playtime.

oh u mean fixes like “Multiplayer has been disabled in Tour of Japan”??
or do you mean the non existing updates to their buggy planes. i’m downloading the update right know and there is no mention of strongly needed plane fixes.

edit: and after flying i can say the following thing:
dolphin nearly fixed. when descending it is still there but not as much as it used to.
20 min into flight editing the flightplan on the g3000 resulted in a game freeze so nothing changed.
so it’s waiting again in the hopes they will fix it.
again super annoyed. what a waste of money…

1 Like