It’s a resolution issue… you have to super sample to mitigate it. The actual resolution of the textures in VR seems to be way worse than the ones in 2D view mode. I wish they implemented the quality on a different manner. Even the ground textures look super blurry if you don’t go past 100% on the render resolution slider. I personally have it set to 170% on my rtx3080. To eliminate stutters I turned off and lowered settings. Buildings quality is low, ambient occlusion is turned off completely and this made a massive difference getting rid of stuttering. Clouds are set to high, and I lower the shadows to their lowest possible setting. This changes made a massive difference mitigating the blurry ness on the Airbus A320. It’s still blurry but not completely trash like it is with the default setting.
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