Hi, i have a question how to get rid of blurry runway (numbers and lines) and stuttering when looking left/right in VR (cable link)
I have set MSFS to almost LOW on everything, but it’s the same if I set it to HIGH.
I know i have an outdated GPU, but in DCS i can have all settings almost on MAX without problems.
Can anyone give me a link or suggestions from NVIDIA Settings to MSFS settings.
Spec:
GPU: GTX 1080Ti with 531.29 driver
CPU: I7 12700K
Mem: 32gb
MSFS on SSD
Windows 11
VR: Oculus Quest 2 256gb
hi, not sure if you can reach acceptable level of clearness/smoothness with a 1080Ti.
MSFS is quite demanding…
You are mention lines/numbers on runway… Texture supersampling 2/4/6/8… The higher that number, the clearer the lines/numbers get (more clearer in the distance…).
Hm ok…well i have 6 …gonna check more on tube and see.
Ty for fast answer mate.
Agree with Henk. I used to have nearly the exact same specs as you and found the game just barely playable in VR. Then I bit the bullet and upgraded 6 months ago to a new 3080 and Alienware rig and it opened a whole new world in VR. It took LOTS of hardware/software edits to get the system running smoothly but well worth the time and monthly payments. I bid you good luck on your new journey.
IMHO, you don’t need ANY settings from the Nvidia control panel. To simplify the process, just Restore defaults globally and on the Program tab for MSFS to simplify the whole process of tuning.
Set your Headset to maximum resolution. Disable any motion reprojection. I have an HP G2, so not sure how the Quest works. Less is more here, so don’t add things in the headset if you have the same settings in Game.
Select TAA with DX11. This is the sharpest. The render scaling slider is the best way to dial in your FPS target once you have your other settings tuned. Slide it down, check your FPS, tweak it until you are happy. I have mine at 75 and I get a steady 37ish FPS. As long as it doesn’t go below 30, I’m happy.
No need for reprojection mode or Nvidia reflex.
Turn off-screen pre-caching to Low if your network connection is steady.
Terrain LOD should be below 150. I have mine at 90.
Turn off Texture Supersampling. This is not required for high resolutions in VR.
Turn off terrain shadows and contact shadows, and set your shadow maps to the lowest.
Turn off Ambient Occlusion.
For Ultra, I have Vector Data, Trees, Buildings, Grass, Clouds, Texture Resolution, Texture Synthesis, and Raymarch relections.
The “stuttering” when looking out at 90 degrees is also referred to as rubber-banding. Learn to ignore this by focusing on the cockpit and ahead until you are above 3000 ft. Even the 4090s with screamer PCs get this.
For runway lines, you need Anisotropic Filtering at 16.
That’s a start. I hope this helps.
install and setup the Open XR toolkit and install its companion. No need to run it, just intall it.
toolkit from the MS store and the companion here:
It should help a lot with the stutters and a bit with the blurriness. Obviously your GPU is not up to the task but in low settings you should at least be able to fly relatively smoothly.
For me, what got rid of most of my jitters and bad textures was to delete and then disable the Nvidia shader cache as described here Msfs2020*Performance Stutter Fix* Delete "ALL" Shader Cache to improve performance! Full Tutorial - YouTube
I did all the changes you posted, and now it’s very flyable…i must had som settings that was to much for my system. I’m gonna fine tune it now and more testing
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