‘Auto HDR will no longer be available only on Xbox Series X|S. When this new feature is enabled on an HDR-capable gaming PC, you will automatically get HDR visuals on an over 1000 DirectX 11 and DirectX 12 games which should include MSFS’
‘these new features should be heading to Windows 10 version 21H2 in the second half of 2021’
Are you sure you’re setting it up properly? You need to have Windows setting to turn on HDR. Then turn on the HDR in the sim. If only one of them is on while the other is off, that’s where you get the over exposure and undersaturated colours.
Either have both On, or both off. They both need to match to be able to see it properly.
Ahh okay. All I know is that the geforce experience can’t do live broadcast in HDR mode, so I had to turn it off all the time. Which is an even more shame, for your standards. Hahaha.
Nah, not really. I did play Cyberpunk in HDR as well, and I did notice some difference. But for my taste I find the Cyberpunk HDR is “oversaturated”. Like it’s too vivid that I get a headache after playing for a few hours. The MSFS is a bit more on the good enough look while being comfortable.
Maybe it’s because Cyberpunk has a slider setting for the HDR stuff, while MSFS doesn’t. It just set that way. I don’t think it’s the monitor though. That’s just how these two games have their HDR coded, I guess.