My 2 cents : on the whole, the look / colours from FS2024 are an improvement from MSFS. Still, I often find FS2024 colors over-saturated.
In MSFS, which had the same problem, it could be fixed with a parameter in the UserCfg.opt file ; however the parameter does not seem to be here in FS2024 anymore.
A solution I’d be 100% happy with is a “saturation” knob/slider (or even a simple switch “flashy (as default)”/“soft”) somewhere in the graphics settings.
If you have an Nvidia card, you can press alt+f3 in game and then change the colours to how you like them. I’ve increased the contrast a bit and reduced the highlights.
Everyone experience here is subjective tbh. Without a 3DLut generated from a colorimeter via calibration it’s hard to say whether or not the games colors are overstated or off it’s trying to show you a color that your monitor can’t even reproduce hence the color gets clipped and looks overstated or wrong.
No two monitors will show the exact same colour side by side without a calibration. Maybe if you’ve got a high end monitor that is pre-calibrated but even then you have to be using the calibrated color mode & settings, etc.
I say if you don’t want to go down this rabbit hole, then just live with it or fiddle with it or try different display settings until it “looks right to you”.
All of my monitors are calibrated & I don’t find oversaturated colours very often in either MSFS 2020 or MSFS 2024. Most consumer grade TN “gaming” monitors don’t even reproduce 100% sRGB so there is going to be some clipping leading to things looking wrong color wise.
Hm for me with HDR on and OLED Display it looks cartoonish as well. Clouds are too bright, ground brownish and oversaturated, blacks are too dark. Mostly GTA feeling.
You’re right, that probably was a bad example! The picture underneath is a better example of what I am talking about, even though it’s July, the mountains look like they are covered in snow and are far too bright. The shot underneath is one I took on holiday for comparison to the real thing. It’s especially bad in the alps, with great swathes of it affected, but it can happen anywhere. It must be something to do with the satellite imagery they are using, perhaps they were taken in winter so there was snow on the ground and the sim is trying to convert it into a summer texture, who knows, but something isn’t right.
I think I may have an answer for the messed up textures in the Alps and elsewhere. The Bing imagery for Zermatt was taken in the winter as you can see from the picture below, which is reflected in the world map of fs2024. On top of that there is the added problem of the fs2024 permasnow that is impossible to get rid of. That means that it is probably impossible to have summer textures in those areas until Bing puts out some new satellite imagery. There’s still no excuse for the terrible pale textures that are everywhere else though.
I have to disagree. I think the FS24 colors are more realistic overall, especially in terms of atmospherics and lighting, and I don’t see anything “arcade-gameish” about it at all. (Except maybe runway and taxi lights at night.)
Respectfully I think OP is completely off the mark with unrealistic look comments. MSFS 2024 is by a mile the most visually convincing simulator we have ever had. It’s not photorealistic it’s eye realistic. Get it on ultra with a high end 40 series GPU and the realism at points is terrifying.
Yeah, that’s definitely snow…
I believe they should set the system in order to always use summer photo imagery and cover it with snow in winter where needed, make the vegetation brownish in fall, etc.
Unfortunately after 4 years the scenery is still a patchwork of good and bad data. Still better than the default textures of FSX and the other simulators.
I also have to disagree with OP, I’m blown away of the lighting improvements in MSFS 2024, for me it’s so much better in MSFS and we finally have realistic looking dawn and dusk settings, so please don’t change it!
It doesn’t look any better in MSFS, but then again a lot of the alps in MSFS looks terrible. Some parts of the alps now look amazing in fs2024, I love the new rock displacement that is now in the sim, especially the area around the Ecrins national park which seems to be photogrammetry, but odd and mismatched textures are still to be found everywhere. There is also the problem of the weird permanent snow line, which has been highlighted in this thread: