Yes this is something close to this except it shouldn’t lock to the horizon at all (although this could be an additional option altogether).
The point is that the VR camera reference position and direction should lag the aircraft position and direction when it is abruptly changing, so that outside world stays coherent to your real seated position, at least for a short while, effectively giving the illusion the vehicle is moving quickly around you until your body and head catches up. This is the main difference between racing and flying: the vehicle can rotate with much larger angles.
There are some good guidelines available on the subject and FS2020 is breaking these, most likely because the first version with VR is the first version, and thanks to this topic they might consider doing 2D style camera in VR is not appropriate*. They must know this already because Jorg has been telling us Asobo has a long experience already in VR/AR.
Avoid cinematic cameras, or anything that takes control of camera movements away from the player, as this tends to be the biggest culprit of your user having a bad VR experience.
Do Not have “Walking Bob” for a camera effect (like in most first person games). Causing the camera to move up and down to mimic the movement of the human body will give player Simulation Sickness, ruin their VR experience.
Do Not “Shake” the camera when trying to relay an event to the player. If a grenade goes off next to a player, a camera shake may make sense in non-VR games, but in VR games, it can trigger Simulation Sickness very quickly.
Mind you, this is a complex topic and not easy to implement properly in a flight simulation because of the extreme vehicle movements possible, but sure enough, the way it is implemented right now (using 2D camera movements code in VR) is completely wrong and must be addressed.
*Well in fact I hope they might consider it, but given their last Q&A, I’m not even sure how their VR/AR expertise will be used in FS2020 because “VR Camera” is not even on the radar:
Discussion: Live dev Q&A January - #57 by CptLucky8
But on the other hand I can’t help thinking there is something wrong with it, like the LOD and Trees topics.
Where do these “wishes” come from?
Screenshot of the VR bugs and issue taken today vs feedback snapshot VR