[BUG] Increase distance threshold to see other aircraft navigation and strobe lights at night

Brief description of the issue:

The actual minimum distance is about 5nm which is too short when flying during the night and making the sky empty.

Furthermore, other aircraft lights are vanishing all of a sudden instead of disappearing gradually (dimming intensity and/or diminishing size).

Please change the minimum threshold to at least 25nm and make the other aircraft lights gradually appearing and disappearing over the distance.

Provide Screenshot(s)/video(s) of the issue encountered:

n/a (see below)

Detail steps to reproduce the issue encountered:

Just fly FS2020 at night with MP traffic around you: the sky is empty unless you’re 5nm from another player and you can start seeing the other player aircraft nav lights.

I’m quite surprised this is not getting more votes and this is making me wondering whether we’re not much flying VR at night, or this is only happening on my system?!

In early alpha versions this already got upped to around 20 NM?

In early VR alpha versions?

Not sure what the distance was but yesterday i noticed Multiplayer Planes were invisible with only their lights showing, this was in the daytime. Wonder if it’s a graphical setting buried in a file somewhere.

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Bloom affects this. You cant turn it off, else airport beacon lights are too dim at night, but at daytime I guess it is it overpowering on planes.

Why is bloom affecting the LOD of the Plane? That doesn’t make sense to me

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It affects the lights. But given what you said, they probably dont become visible at the same draw distance. It could be on purpose or a bug.

Yeah I’m wanting the lights & body to appear/disappear at the same time. Currently it looks silly and it’s clearly an issue/bug, ergo hoping for a setting or something that could fix it, if not then a proper fix needs to be made and as the thread suggests a better LOD Distance for both items.

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I’m fine with the body disappearing before the lights, I mean you’re not gonna see it before the lights.

Is there already a rationale behind the light draw distance? I mean there should be some kind of logic behind the lights’ intensity. It shouldn’t be an on-off switch.

I agree, body disappearing before the lights is normal and actually expected, but the point of this topic is:

  • In VR, the lights vanishes at a very close distance I estimate no more than 5nm.
  • In 2D, the lights are vanishing much further away (still not further away enough in my opinion).

You’re also raising a valid point: they’re just vanishing all of a sudden without dimming with the distance first, and I’ll amend the OP with this now.