Shimmering/AA downgrade since SU5 (in-game, not menus/overlays)

Yet Lionel’s interview hinted they made some changes to the TAAU (accumulation buffer related IIRC), and when I look at the videos (and it shows better on the longer ones I have but couldn’t post due to size) it is clearly showing a repeating jittering pattern. Either it is jittering done usually for example to reduce posterization visually, or it is jittering due for example to cutting the precision of some maths in the shader code (loosing the less significant digits), or even an overflowing computation of some sort (like with base2 integer maths). But this is clearly repeating in a cycle.

From the look of it it seems to affect only certain materials and only at certain distances. You can see in the video some larger nearby buildings are not affected. This all speaks LOD related problem here, probably the BShark AI buildings at this LOD level using a wrong material, causing clipping, and overflowing. Just speculating of course, and in any case, what can I know.

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