Remember that the sim is a Microsoft software, and uses the Microsoft’s infrastructures. Bing data are Microsoft’s data, and the sim streams them to deliver the world in real time in your PC. What is strange here is that, until the most detailed LOD, the bing data are correct and match the one you can find in the Bing maps website.
But it is not the case anymore for the most detailed LOD.
The main question here is: why does the sim delivers correct Bing data until a specific altitude, and incorrect ones under this altitude ?
We can make some asumptions here: maybe MSFS uses some specific Bing data servers that are different from the ones that deliver Bing data in the website (so it is a data replication problem). Maybe the bing data servers that deliver the maximum LOD tiles are different than the ones that deliver the other LODs.
Maybe the sim applies a specific treatment in the most detailed LOD tiles, and for some reason, this treatment does not refer to the good uri to retrieve the up to date tile.
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