Yip I know , that is why I am not flying with my HP G2 VR in MSFS 2020 ,I did some settings but it did not help, I am only flying with X Plane 11 with my HP VR G2 , I wish I can get a refund for MSFS 2020 , X Plane 11 with HP VR G2 is a pleasure to fly the Zibo Boeing 737.
I think as of right now Asobo has no interest in VRâŠThey cant even acknowledge with over 500 votes the tool bar needs a hotfix
I can confirm it is still way too washed out and not playable for me⊠I use a Rift S
Same here , I am using the HP Reverb G2 VR , at the moment I just fly in X Plane 11 the Zibo boeing 737 with it with no problem, X Plane 11 is so much better with VR , its difficult for me to go back to 2D.
Overexposure on my Reverb G2 is killing me! The darks arenât dark enough and the highlights are way overexposed. Hoping someone at Asobo sees this.
Same here, I am using a Rift S. I tried everything but the outside world is completely washed out, not usable durring daytime.
I had these overexposure and very bright colors as well and i âthinkâ it got better after one change in the driver.
The color depth is default set to 10bpc under Display options, i just went into graphics->advanced and enabled 10bit pixel support for supported devices and restarted.
I have to do some more flying but so far i didnât see this bright problem again!
5950x
6900xt with 22.4.1 Adrenalin
64gb ddr3600
hp reverb G2
Thanks for the tip, i am going to try this! I adjusted my brightness and contrast with the amazing OpenXR Toolkit but for night flights itâs becoming extremely dark so i donât want to bother adjusting it everytime depending on day or night.
Hi , can you please explain more in detail where I can find that setting , because I do not find that setting , I am on windows11 with a Nvidia GTX 1080 Ti GPU , thanx.
Itâs in the AMD Adrenalin Driver. I donât know if NV has a similar setting.
As i am not sure if it makes things better i wrote i âthinkâ.
Here is my latest recording from today.
I think this only works for the 2D desktop. My Reverb 1 is not recognized on this page (but is connected and works).
Try the Open XR toolkit if you havenât already. Under the appearance section there are controls to adjust brightness, contrast and saturation.
Did they remove the âwashed out / overexposed colors in VRâ bug from the list of bugs in the developer update? Last time I looked it was âunder investigationâ but I canât find it there any more 
Not only is everything overexposed, but they thought itâd be wise to worsen the problem when the majority of your view is one the instruments.
While this would be true for photographs, it is NOT what happens in real life. I just have no idea what they were thinking when they designed this and how on earth it passed testing.
No, they just stopped including any VR info in the dev updates. Seems like VR is no longer getting any dev time/attention
There is no VR anymore in their snapshots, looks like itâs being abandoned. Maybe they have too much to do with the flat screen version already.
Ill be so gutted is they have stopped VR development, I got a Reverb G2 soley for this sim
I read on this forum somewhere that VR users account for 10% of users. With 2 million of us thatâs 200,000 users to suddenly drop support for. With the military and aviation training all shifting to VR I wouldnât think MSFS would quit VR.
I think the reason for dropping VR tickets is down to their testing pipeline which may now include VR before marking an issue fixed and also, that most VR bugs (not features) are solved the same time that 2D ones are.
My two cents 
