It works ok on dx11 but won’t kick in on dx12, anyone else had this and found a fix?
Thanks.
Any particular reason to use DX12?
Performance is a lot better in the beta version for me.
Performance is the same like with DX11 or little worse. You can use ASW: 45FPS with ASW enable (in OpenXR Toolkit Turbo=off, if you use it).
I can’t get asw working in dx12 though, that’s why I started this thread, to ask if anyone can help.
With Pimax Crystal I didn’t notice any significant performance benefits of using DX12. In my case it also prohibits usage of Almalance Digital Lens plugin (works for me only with DX11).
I don’t think it’s worth the effort troubleshooting DX12, better to spent time flying.
Use the Oculus Debug Tool to bring up the relevant overlay/HUD (Performance … Async-Spacewarp Stats)
Also use ODT to Force ASW on.
See if the overlay shows if ASW is presenting frames?
Are you using Turbo Mode in OXRTK?
I think you’re right, I’m done with messing about. It’s just one of those things that niggles me.
I’ll bide my time until fs24 then start all over again! (Blimmin hope not though).