employee commission to be lowered - to allow for faster earning when, stuck or starting a new career. don’t forget you set the age rating to allow for younger people to play this game. pretty sure your younger audience would prefer not to spend hours and hours trying to unlock another plane. (because i don’t)
allow for realism settings to be tweaked - for example, being able to disable crash damage / aircraft stress effects. i have already seen a few of my friends struggling as they are brand new to flight simulators / games. it is a steep learning curve for people just starting off (some have already uninstalled). therefor allowing players to select how hard things will be for them would be a good idea, again also think of your younger audience.
being able to choose economy difficulty - an example of this for me would be farming simulator. being able to choose an option on how much money you make as well as how much for maintenance on aircraft. for example
“optional check box when starting a career mode”
new career jump start - 5x mission pay after unlocking your first company for 20 missions (then permanently locked unless career is restarted)
“difficulty options”
easy - 3x mission pay + 2x passive income & 50% less for maintenance
medium - 1.5x mission pay + 1.25x passive income & 25% less maintenance
hard - 1.25x mission pay + 1.1x passive income & 10% less maintenance
realistic - 1.0x mission pay + 1x passive income & 100% of maintenance
ability to disable insurance (self explanatory)
make your co-pilot more useful with things such as - automatic ATC responding, auto gear up after lift off, help with checklists when landing and or taxi, because at this point your co-pilot is useless.
instead of just adding money to your account, i would like to suggest a “loan” system, as your level gets higher the bigger the loan you may take out.
this would be an option for those realistic players who may get into difficulty when having a bad landing etc. paid back similar to how insurance works every 24 hours.
the ability to disable negative performance - no more flap over speed, no more, hard landing, no more missed entering taxiway with out permissions. (enabling these options will disable the rep system)
ability to skip tutorial and start a career with some aircraft and an already established company - this will be limited to only flightseeing and light cargo only, you start the career with an already owned plane (C172) and PPL / commercial certification completed.
I have a thought that scares me. I asked myself the question: why is the single-player career mode completely dependent on the cloud and strictly controlled? In the last update, they made it even stricter… My thought is very scary… Suddenly, the career mode will be for real money? What if they follow the path of blizzards, EA games, and in career mode we will buy credits, planes for REAL money? I have no other explanation…
You can position your plane anywhere in the world at any time. Click on an airport in a part of the world where the weather is ok and click on fast travel. It will cost you a little bit of money, now you can start missions here, after transferring your plane there too. This will cost you also a bit of money so save up some.
For point 2 above [quote=“GWGravy, post:1, topic:684679”]
allow for realism settings to be tweaked
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, I would take inspiration from PGA Tour 2K23, for example.
If you play (I know, bad word) without any assists you get the most points and the most ingame currency. The more assists you activate, the fewer points you get at the end of the round.
Of course, the assists must be weighted somewhat. It would be unfair if the use of auto trim deducted just as many % as no crashes.
This way, everyone can set their own level of difficulty and adjust it as they progress. (Even the debate about using sim rate or not could come to an end.)
With fixed difficulty levels, there is always the risk that one aspect of hard is still too hard, while medium no longer offers any challenge.
That’s why I’m a big fan of customizable difficulties and I think that could be easily implemented in msfs24 at a later date.
@GWGravy, I’m not quite sure if you didn’t have the same thing in mind. So feel free to clarify here if I was just repeating your idea here.
I just want to enforce your worries…Jorg was interested in no “cheating” when he stated why planes in career are encrypted. Otherwise people would be able to cheat by modifying planes(airspeed for example).
I bet there’ll be some kind of micro-transactions.
I voted, I like your ideas, hope they’ll want to listen as current career looks a bit too long.
A real big no to all of this. I am absolutely loving career mode, precisely because it is challenging.
I can see it being tough especially at the beginning and especially if aviation is new to you. Some help there would be welcome.
But please do not dumb career mode down any further.
The last couple of days have given me some memorable experiences: an ill-advised VIP transfer trip over the Alps in a 172 in freezing conditions where I had to reroute on the fly; a Medevac from Courcheval that required declaring an emergncy and heading back; a trip to a remote Corsican mountain strip through thick cloud that cleared to a beautiful upland meadow.
None of these was straightforward and for the first time ever in a sim I felt that I was actually being tested.
Of course, some of the things you get dinged for are bs - but the attitude to take is it’s my darn aircraft and I’ll fky it how I want.
You can mostly ignore the blue brackets - turn 'em off, plan the flight, and fly it your way. Won’t make much difference to the payout.
My advice for career - employee missions are a mug’s game. Get your own plane asap. Don’t bother with unnecessary certs. Do cargo at first. Get more cheap planes. Set staff available on. A single cargo company with 6 planes will make you several hundred k a day if you fly an hour or so yourself.
Most of all, fly how you want and treat the whole thing simply as a wonderful generator of flight sim experiences.
If your ambition is airline captain, well, it’s not mine, and good luck but I think for now in MSFS career mode, GA is where it’s at.
yeah, you might be okay with it, because you have the time to play it that way, the career wont be dumb down for all people hence why these are called difficulty options… this is so people have the choice to play HOW they want to not by the standard of people who are either, retired or jobless and have the time of day to sit and stare at clouds for 12 hours a day.
Um, sorry but I don’t think I get your point.
When difficulty levels are introduced, it remains just as challenging for you. Even better: you could make it even more challenging if you like that. Win-win, so to speak.
Thanks for your tips on career mode. I’m doing quite well there.
The difficulty levels aren’t just for newbies either. So, of course, they benefit the most from it, but everyone started out small and didn’t have their first flight in a cold, dark, study-level A320.
Why not make it easier for them? Those who start out small may become permanently enthusiastic about aviation, flying and start serious simming one day. That’s a good thing, isn’t it?
And once in a while I would also like to play a career mission without pressure. So just lower the difficulty, have some fun and still make (less) progress.
I think everyone would benefit from that.