Career Mode Employees? Crew On? How does it work?

There are obviously pressures on the game industry but also more widely. I work in the services field of Enterprise software and have done for the last 25 years. Customers expectations are higher (often more unrealistically so) and patience is much shorter. That is never a good combination.

In the gaming world I see more and more companies launching products that just are not ready for market yet and I think people get upset (often quite rightly) about feeling they are an extended user testing base.

Now, having said all of that I can appreciate that a flight sim of all things isn’t the least complex game to release so there should be some pragmatic approach to realisation that you aren’t going to get a perfectly working product from day one - that is certainly where I am. For my side, I am happy to put up with 6-9 months of the product being roughly where it is at for them to tune it and fix it up. It’s not great but it is still good enough to have enjoyment and a solid sense of satisfaction in my opinion.

I do however understand where people are coming from and if you have precious little time to game it is super-frustrating to lose your last 90 minutes of game time to a CTD just before you are about to land…

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