I’ve had the Carenado C182RG for a while now, but never flown it much. I’d forgotten why until I climbed in today and remembered that the default eye position felt like I was about five feet tall. So I opened it up and to my delight, found that the camera.cfg is editable. So after a little trial and error, I managed to get the default eye point about equivalent to the default stuff. If you’re on a PC and want to do the same thing, open up the file and in the [CAMERADEFINITION.0] section, change the following two lines:
Original:
InitialXyz = 0, -0.030, -0.154
InitialPbh = -10.459, 0, 0
New
InitialXyz = 0, 0.030, -0.154
InitialPbh = -2.0, 0, 0
This comes fairly close to emulating the eye point in the stock planes - see before and after pics. If anyone knows how to package this as a Community folder addon, I’d be happy to share credit. For now, this is just an edit to the existing file (with a backup copy in place, of course).
Before:
After:
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I just use custom views and set reset view to load custom camera 1. Although with head tracking you tend to raise your head even higher as it’s much easier to glance down.
All default views are horrible. You can use the pilot or actual pictures to see how much view you actually have. But the one default pilot is like 6’4 and towers over the female avitar
The steam 182 has a moderately high panel for GA pistons, the later 182t g1000 is ludicrously high. Cessna just kept shoving more avionics and engine into a 1950’s design. Look at profile pics vs a modern cirrus or diamond
Caranado also has some outright bizarre defaults, like you can see the ground 1 mile away at level 9000’ in some, and others like the 170 is like 18" forward and you’re 6 years old.
Once you move default to a custom view you’ll tweak for a while before it’s ‘right’. Or you can do two, one std for flight and one for ground ops/taxi then some others around the cockpit or passenger seats/right seat whatever as needed. Then add next/previous to a hat
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To be fair the eye point is kind of low in a lot of planes. When using an eye tracked I have taken to scootching down an inch or so before hitting the view reset button so that when I sit up I can see over the glare shield. 
My doctors appointment is on Thursday. 
just using a custom view would be easyer than to fiddle with the camera CFG. If you understand the custom view system, its done with a few button presses and you can make your own views of overhead, instruments etc. within a minute.
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I’ve tried that, and usually end up with views that are always a little off, so I tend to tinker with the values by hand. Other than those early Carenado planes, which had some truly messed up camera views, the only thing I’ve really played with were the “y” or height of the eyepoint, then adjusting the L1-3, and R1-3 quick views to match that height. Since getting a head tracker I don’t even need to do that now.
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If you use custom views as reset, get in the cockpit and immediately use control/alt/1 so you have a reset. Look around the cockpit and see where you are seated in the aircraft, sometimes it’s a foot ahead of the seatback. Get your height and fore/aft sorted then square up again and save. Use control alt 2 for now so you have both. Then adjust that until you feel like you can save over #1. When you think you’re looking naturally forward go up and see if it balances out and tweak from there. Cheat as needed to get what you need in the view.
The defaults are often to catch essential gauges in a static view on a small monitor. If you have a 55" TV you can adjust to life size. With head tracking you don’t need any gauges in view and can look over the prow of the dash pad and just glance down. Something like an Icon the gauges are below a breast pocket and you wouldn’t even see them looking forward. But in a static forward view you’d keep the in view. The bigger the monitor(to a point) the more to you can bring into the peripheral.
You might also want to try this mod: it not only raises the seating position, but als changes all other camera views to the same system Asobo uses.
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I’ve never tried that, but I’m used to hand coding modifications since that was about the only way to tweak anything in FS9.
My search talents must be slipping! I looked for something like that before I started messing around with my setup. I’ll grab it sometime between now and this weekend to see if it’s something I can use as a template for other planes.
Edit - just d/l’d to my my laptop. His default elevation is the same as mine, but his still looks downward just a little more than mine.
3 Likes
i can relate 
As said above, the custom view system isnt as precice as the manual editing, but you can get it right in short time. Once you learn the keybinds and assign buttons to change the viewpoint up/down/left/right, its very easy. 
Ctr+Alt + 1-9 = save custom view
Alt+1-9 = load custom view
Of course you can assign buttons to these key combos too, or just change them. Also, an xbox controller comes in handy for just the viewsystem. I couldnt live without it
With the controller in free roaming camera mode (middle mouse button), you can set it up very precise imho.
I do that all the time. Or adjust in mid flight if I’m monitoring instruments for the most part. Depends if it’s the CJ4 or Ant’s drifter too of course.
I find the one of the most important tweaks of custom static views is the actual pitch of the view, where you raise/lower the view then rotate to straight ahead. You can be making some very poor visual approaches if that’s off. Especially Carenado defaults. In the V35 you can see the ground less than a mile away at level 8000’, just awful. You’re going to be lining up 200 yards short of the threshold until the flare.
Some aircraft are just a bit ‘off’ in dimension and scale regardless of camera view. Two semi-complex aircraft I know that are wonderful for both a proper zero zoom natural view with a comprehensive instrument view are the Kodiak and BN2. Work just as good static or with head tracking.