Carenado WYMF5- Handling issues

Not sure why you’re assuming I don’t know how to fly… or land. This plane pretty much refuses to go below 50kts, I have to slam it into the ground to get it down.

I would agree with too steep or too fast. I am getting stall horn and definite sink right before I touch down. Actually feels amazing to land!
By no means saying you aren’t experiencing something odd, just that from my experience with hardware stick and rudder and floating the thing low and slow into the runway, I have had very good luck with getting her down.

2 Likes

I’ve also had no issues with landing it - other than getting a bounce - but I think it’s easier to get down more smoothly than the Pitts, for example.

2 Likes

I’m not having this problem at all. The plane loses speed exactly as I’d expect it too.

The two videos above on mastering Tailwheel landing, while not YMF-5 related, are excellent.

4 Likes

Typically you’d use a forward slip on the approach to manage speed. I’ve seen no issues personally with the plane (other than the ground handling issues, but even then, mine has been manageable).

Forward slip to landing will also dramatically improve your view of the runway on approach.

Other than that, you might check to make sure your throttle is truly closing, if you’re carrying a bit of power that might be enough to prevent it settling out of ground effect.

I have no personal RW experience with this type of plane, but my understanding from talking with pilots who do is that they are very sensitive to approach speed. A little too much can take a long time to get rid of as you eat up runway. So if you don’t have much time flying big biplanes it could just be that you’re trying to apply what you know from monoplanes with flaps to a bipe without flaps. Practice practice.

As someone said above, I find the Pitts MUCH harder to land than the Waco.

2 Likes

Here is a quick vid, showing that yes, it flies like a biplane… Not pretty flying by me, I’m no specialist, but seeing how to do it might help some of you out…

2 Likes

Since its stall speed is 59, yes, I could see that it’d argue with you about 50.

5 Likes

kuva

2 Likes

Update has improved things a lot, in my view one of the best looking planes in the sim!

3 Likes

Temp gauges now working, tail wheel lock lever now animated, compass easier to read, ground handling indeed improved. Still noticed some flickering when looking around windscreen. Haven’t verified every fix but am very happy after an initial flight.

1 Like

Neither HSI or Magnetic Compass work in the Waco for me. I have been having issues with the PA44 also concerning the HSI being stuck on north.

Does anyone have any suggestions since Carenado doesn’t want to help?

1 Like

look here, I think this is your fix…
WACO YMF is causing HSI problems in PA44 seminole - Third Party Addon Discussion / Aircraft - Microsoft Flight Simulator Forums

2 Likes

Thanks. Worked as advertised.

I just got one… thx for all good advice, great video @PablodNinja

1 Like

The update seems to have improved the ground handling a slight bit for me personally

Takeoff is a bit better but i still cannot keep this this from wiggling whilst landing. Its irritating af.
Good angle glide, let the thing practically stall for about 5 seconds then tail down first or all three… it seems to make no difference
So im down rolling (stick still at the gut) and its straight until i get to about 40mph and under then it wants to dance.
Tried locking/unlocking the wheel… same regardless
At my wits end. Did loops w the thing for like an hour today, takeoff, land rinse and repeat

Has anyone figured out maybe like a weight balanced sweet spot or anything?

Mind you im on twist stick rudder but, there are plenty of other tail draggers with no issue (sure the others aren’t almost a century old…)

With the drone camera I found what happens: when taking off, the tail wheel is lifted off the ground, this airplane wants to roll forward and it becomes unstable on its 2 front wheels. It will take a turn and go anywhere and not take off at all. Using the rudder to correct this will make the situation worse.

Easiest take off is with lots of elevator, which will give the tail some extra downforce, keeping the tail wheel on track. On 3 wheels, the plane will go forward. So don’t let it tilt forward during takeoff. Watch out: using elevator max will stall (!) the airplane while going up, which must be quickly corrected, by taking elevator back (push the nose back downward) and take flaps back, keep max throttle, to get some speed… after a few meters, the beeper goes silent and the plane proceeds forward.

At landing same story: see you keep its nose up, else you have the same issue. When landing too steep, or on 2 wheels, it will go left or right on landing. Besides the runway it will tilt forward and put its propellors in the ground. So take a long runway for an easy landing, near stall (motor off) and let her gently roll out, pulsing the breaks. I fly damage on and I landed safely several times.

I agree with weight balance issue. Wonder if this airplane has a weight unbalance like KitFox has ? It rolls forward very easily, because it has a heavy motor ? Some ballast weight in the tail may help ?

You guys should watch these videos based on your descriptions… There’s more than P-factor at work here, there’s also Gyroscopic precession…

1 Like

The update has fixed everything for me. Now I can take off without veering off the runway, and I can actually slow down and land.

1 Like

Fascinating… gyroscopics… so because your propellor turns right, physics dictates your airplane goes left on the front wheels… with a little right crosswind you could compensate and take off easily he sais, maybe gonna try that :smiley_cat: and he advises the rudder too on two wheels… but I land into trouble when I use the rudder in FS2020 anyway. It always feels like it does too much at a time or something, the aircraft goes easily out of control. Landing on the tail wheel first is ideal, I also found that… Careful with vertical speed though… and side winds.

1 Like

I’ve been practicing takeoffs and landings. I could get better takeoffs before the last update btw.
However I still need wide runways like LIMB or KORS. Anything narrow like 2WA1 and I will be all over the place.
I still didn’t try grass airstrips.

but, nevertheless…as soon as you see (real pilots would feel with their seat of the pants, we can only see) that the nose wants to go right or left you just kick a bit of rudder and, as soon as you notice the plane starting to go the way where you want it to go, stop rudder, don’t keep rudder input until you see the plane aligned with the runway axis because at that point it’s too late and the rotational momentum will keep it rotating on its vertical axis.
it’s all about short and delicate corrections. you really have to be ahead of the aircraft.
compensating “visually” will not work. the compensation has to happen at the very first signal and stop as soon as you see the compensation effect working.

I hope it’s clear but it’s a bit like oversteering a car or unbalacing with a scandinavian flick. the effect of your input will happen much later than the input and, when it happens, you are already correcting what will happen next.

same goes for landing which I find to be much simpler than takeoffs. landing is all about energy management, I prefer to come in low and slow and drag it in. Anything like high and fast (>80mph) and that is a go-around.

as a final note, I think that if there is a problem yet with the model, is with the dampening of the landing gear and tailwheel. they simply bounce too much, there is no dampening but only bouncing.

3 Likes