Thank you using the Bug section, using templates provided will greatly help the team reproducing the issue and ease the process of fixing it.
Are you using Developer Mode or made changes in it?
Yes
Brief description of the issue:
This is a minor issue but it´s still a bug. I have seen this during beta and mainly on world updates regions, not in generic areas, so I presume this is related to the world updates themselves. Cars are moving sideways on some secondary roads and streets instead of following the road direction, as in the example of Vigo port. In case the road has curves they still point to the original direction they had when they were spawned.
Provide Screenshot(s)/video(s) of the issue encountered:
There´s another issue related to cars and roads in beta: when there´s a tunnel the cars follow the whole terrain mesh (they climb the mountain). This happens worldwide. As an example this is the north of Spain (42.967841, -5.836137). The area has several tunnels. I recently saw the same thing in the north of Genoa in Italy. That area has several tunnels as well.
Yes, I also saw that. The whole road traffic needs a review. Many times you find some trucks also moving backwards instead of following the current traffic. Traffic does not follow bridges either and go ground level instead, but I think that was also like that prior to beta. I don´t remember to have seen the other issues before beta so those are new I would say.
since SU10 the road traffic goes crazy moving sideways as if the vehicles lost their orientation and parking lots are occasionally seething with large trucks all over. such a mess !
I’ve been having this issue on two specific roads near my airport on SU10, and they’re working normally on SU11 beta (1.29.22.0). Seems this might have been fixed.