Fully agree, in the real world(especially obvious during overcast days), streetlights are very much visible a long time before dark, while MSFS seems to be “locked” on turning on/off exactly the moment the sun crosses the horizon.
This gives us a very weird “power-out look” since it can get very dark in overcast conditions before the sun reaches the horizon at sunset.
Right now the streetlights “fade in” by increasing brightness at sunset over a period of 2-3 minutes, when they get turned on.
While IRL, light turns on much earlier than that, and “fade in” over a much longer time as the surrounding scene gets darker while lamps brightness remains constant.
Just look at these Screenshots, taken just 2 minutes apart. Note how the first picture looks like the whole area had a power outtage.
In the sim, dark outside, light suddenly Fades In
IRL, lights are on before it gets dark, sorrounding scene Fades Out
19:47, all lights are out.
19:48, just one minute later, all lights suddenly comes on
19:49, all lights fully on.
I truly hope Asobo isn’t done with the lamps/lighting as they suggested in the latest Q&A, as there is much left to do/fix with the current lighting/lamps.
(Which is inferior to the early Alpha’s)
These lights definitely didn’t come on 2 minutes prior the the photo was taken, it’s rather the surrounding areas slowly getting darker while lamps/streets/illuminated surfaces remain bright.



