ISSUE DESCRIPTION
Description of the issue:
Cockpit graphics are repeated / mirrored into the splits in scenery (where you can see the underworld).
It appears as a layer but zoomed in, meaning just through the “glass” parts of your aircraft you see the underworld oddness but the panel / pillars etc of your cockpit are visible on top as you look around.
In 2D, it is like it’s taking every frame from parts of the aircraft as you move camera around (offsetting some way) and stacking them, they don’t clear down, just get stacked up0n again if you move again
I noticed this a few weeks back when I was flying the J3 Cub that is bright yellow inside and I seen the same yellow huge in those gaps!
[PC Only] Did you remove all your community mods/add-ons? If yes, are you still experiencing the issue?
YES
FREQUENCY OF ISSUE
How often does this occur for you (Example: Just once, every time on sim load, intermittently)?
ALWAYS
REPRODUCTION STEPS
Please list clear steps you took in order to help our test team reproduce the same issue:
- Pick an aircraft with coloured interior to make it easier to see to issue.
- Find a location in the world where one of these splits occurs (often between PG and regular terrain, but happens all over the place - cliffs are also susceptible).
- See that your cockpit it mirrored into that split.
- Screenshots below are from south east corner of Odense, Denmark where the PG zone starts but it happens everywhere there is a gap in terrain or cliffs.
YOUR SETTINGS
If the issue still occurs with no mods and add-ons, please continue to report your issue. If not, please move this post to the User Support Hub.
What peripherals are you using, if relevant:
[PC Only] Are you using Developer Mode or have you made any changes to it?
NO
[PC, MSFS 2020 Only] Are you using DX11 or DX12?
[PC Only] Many issues may be due to an outdated graphics card. Please state your Graphics Card Driver Manufacturer (NVIDIA, Intel, AMD) and Version:
The recommended Nvidia one for 2024 - 566.14
[PC Only] What other relevant PC specs can you share?
Using DLSS / Performance with SecondaryScalingVR set to 1.15 in UserCfg.opt
Using Quest 3 headset for VR over Virtual Desktop.
MEDIA
Shots from VR:
It is even more weird in 2D (not sure what view it is using but is repeating aircraft parts there):
[END OF FIRST USER REPORT]
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