this is what I’m talking about - most start with their settings too high. Even with a high end or cutting edge machine, if you start at ‘maximum’ you still don’t see the fluid FPS - I’m talking about conceding that your rig should easily handle ‘medium’ but that you should START there anyway. This way you can see the highest FPS and SMOOTHNESS at that generic setting - then BUILD out the sliders toward ‘Ultra’ or ‘High’ on each of the individual settings - incrementally, mind you - and check the impact each has on that BASELINE FPS you have established on the ‘medium’ generic setting from your initial pass. This is the only way to maintain the highest possible performance as you are tailoring those individual options to your individual taste (or your rig’s limitations of any kind). The mistake I see over and over is end users believing they should start high without ever realizing that their performance could be so much better the other way.
And from that starting point of ‘medium’ I always fly each type of aircraft (ultra-light, light, twin prop, Lear type, and tubeliner) and fly from both regional/remote as well as large/international airfields and check FPS for a baseline number. I use some clouds, and air traffic set to ‘live’ and all other settings per the ‘Medium’ generic setting. From this point on, as I build out the sliders I focus on the type of flying I like to do and the type and locations I most often fly, as I make the slider adjustments toward ‘Ultra’ or ‘High’…This method does two things - 1) it allows me to make adjustments tailored to my own preferences and prevents me from having too high settings on things that tax the system without really any visual difference - and 2) keeps me from having the frustrations we see here over and over again that stem from starting at ‘Maximum’ or ‘Ultra’ and then having to pare down a bunch of stuff in some ad hoc way just to make the experience ‘tolerable’
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