Which part is that?
Now when i checked again, It was the contact surfaces not the wind. Now i understand. Thought it was the wind first. It’s where it creates lift i think. But in this case that it pulls the plane forward. It’s the force forward simply explained. It’s at 31min 17sec. Actually now i’m a bit hyped for su8. Hope they implement those things without breaking anything else this time.
I think the wind also moves more realistically now. Like it follows the airframe more don’t you think?
It’s like a windtunnel test.
Watching the replay of this now … Seb mentioned that in current and prior versions of the sim, this was was all hard-coded. Hopefully for the love all that is holy the existing hooks for the hard-coded stuff will remain in the sim so every 3rd party developer doesn’t have to go back and totally re-code their planes and flight models to remain flyable.
If it’s for something better i think it’s better they do it sooner than later. Better to have few planes need to re-code it now than many more in the future.
unless they can provide a toggle to switch between the new method and the old, parameter-driven, method.
“A few planes”? There are MANY 3rd party planes, plus the dozens of MS/Asobo stock aircraft. It’s one thing for Asobo to just wave a wand and change existing SDK features, but those changes have broken a lot of planes over the last 18 months. That’s the way to dive all the 3rd parties into abandoning the sim. Far better to add stuff to the SDK without removing or changing things, then grandfather them and give a sunset window (12 months, for instance) so developers have plenty of time to adapt.
Yes, maybe you are right. But in the future it will be many more that needs to be updated. If they update it now those planes in the future will have this updated before they are released.
But I really love how the prop wash creates lift on the wing on the ground. This will make a real difference approaching and landing a multiprop =)
Really pretty excited about this - seems like a big leap forward! (Hope 3rd party aircraft can be updated to include it in a reasonable time, too.)
It is already doing that, but hardcoded. It does seem like an improvement indeed. I hope Seb was only demonstrating the visual effects because there was close to no differential thrust / drag on one engine in that video.
Jup this needs work but there‘s still time until SU9
I may be wrong but I understood them to be saying that these features would be added to the SDK but developers will need to update their planes to take advantage of them. Otherwise, they’ll just continue to use the old hard coded method as they do currently. If this was replacing the existing method then they’d be breaking all of their own planes except those three being updated first.
Thanks for mentioning those @anon50268670, I couldn’t agree more. It looks very bizarre and out of place to see a turboprop like the King Air with the engines shut down and props not feathered. Here is a copy of my Zen Desk (# 20975) from July 18, 2020:
When the engines on the 350 are shutdown, they should always go to the feather position as they spool down, regardless of where the prop levers are. The props should not remain flat. Same with the Caravan and TBM.
This is because during shut down oil pressure is lost to the hub of the prop (where the pitch change mechanism is) and the props naturally go to feather because of springs and fly-weights. This is all separate from the auto-feather system (which also really needs included).
Glad to see the continued work though on turboprop improvements. This wasn’t meant as a complaint, more just an observation on something that really stands out to those familiar, so maybe it can be addressed. But looks like they are doing a lot of cool stuff.
Ok so its not just a dev version. Its interesting because the TBM is modelled correctly in that area. Its the same engine .
There is no reason not to complain. People complain about every bagatelle today and go to court or whatever so we’ve already become embarrassed when we have a complaint and are afraid to use such words. A complaint that has a reasoning and concrete examples should absolutely be issued, nothing will change otherwise. Asobo is currently reworking the propeller simulation from scratch so NOW is the perfect time to complain and show the correct operation.
I’m just wondering how this works within Asobo. Do they have pilots onboard which fly for a living and have flown these aircraft or is it just some of the devs having a PPL. I believe that in the aerodynamic feature discovery series they said they have a combined experience of 6000 hrs flight hours. I have around 6000 hrs myself, I could double their count. 6000 hrs is definitely not much, especially when spread thin across multiple people.
All I’m saying is that anyone who has flown turboprops before would immediately see the prop simulation on the Kingair is wrong. At least its the first thing I saw yesterday. Problem is that we can report all we want, its not gonna get any attention. This ridiculous icing effect for example does not receive any attention, same as the weird autopilot behavior on the roll axis and missing (very basic) autopilot logics. It never makes it into the top something bugs or wishes.
Sorry, its off topic, but this one still blows my mind:
Anyway, the airflow simulation really looked good yesterday!
I wonder about this too. How should we bring serious issues to their attention when the (excuse me) uneducated hobby flight simmers don’t recognize the issue or prefer totally nonsense icing visuals as “immersive”.
I have never noticed this AP/yoke conflict, in my Cessna it turns to the correct direction. But the whole AP in this sim is terribly implemented. But even if there are problems like the one in your video I think they are restricted to some Asobo models. Neither the DA62 nor the PMDG DC-6 have that behaviour. I don’t fly many other aircraft in MSFS anymore that have an AP.
6000hrs in one or two advisors is a good value, even I with my couple of hours know how a propeller works and what a slip is. I lack other things though, experience all above, that you can explain perfectly. So 30 people with 200hrs won’t help much.
I will try it right now. I believe all Asobo aircraft have this issue. Just select AP ON and then move the yoke, the controls in the sim move in opposite direction. I haven’t seen a release note that this one is fixed so should still be the case. I’ll check it now.
I noticed this too.
aaahhh sry, now I get what you mean. Yes I noticed THAT too. As soon as you attempt to bank to the side the secretely hidden autopilot will turn against it and yoke/stick and ailerons are not connected anymore.