I’m continuing my testing here and I’ve installed a few more A320neo liveries, but I’m starting to see other issues.
The problem with testing this sim is that no scenario will ever be the same here. Between the time of day changing, live weather moving along as it does and the sim randomly populating the airport how it does with workers, vehicles and static & real-time online aircraft, it’s always going to be a moving target. Yes, I could turn off a number of features or slide all the traffic sliders to zero, but that isn’t how most of us use the sim and the CTDs are occurring with how I’ve got the sim setup, so charging that just adds another set of variables and breaks the testing regimen.
I say all of this, because every time I’ve loaded into KDFW, and switched to external view, I see different numbers of static planes parked at different places. All of that will impact performance.
This last time I loaded in, there was a significant graphical “pillar/spike” that, probably, was a photogrammetry glitch. It was in the midst of the airport buildings that gate C22 faces (EDIT: it was the latticework radio tower that was rendered as a solid spike). As I was looking it over and slowly panning the camera pondering taking a screenshot of it, the sim CTD. Now, did it CTD, because I installed a 5th A320neo livery pack or did it crash because there was an issue loading photogrammetry or did it crash because of a combination of these things —such as low memory due to liveries then causing issues loading photogrammetry? Then again, I thought KDFW was hand crafted, so why the weird graphical spike?
After installing a 6th A320 livery pack, the sim CTD when I clicked “Ready to Fly”.
What I find particularly strange about this livery situation is I don’t see a whole bunch of different liveries being used on the static aircraft all at once. I’ve been doing this last round of tests with the A320neo in default livery as my aircraft of choice. Most of the static A320neo at the airport load with the default livery matching my choice. I’ve only seen, thus far, one 3rd party livery used on static airplanes at a time, so why should having a bunch of livery packs loaded do anything if the sim is basically using only one of the liveries? Does it still have to load all of the liveries regardless if the static aircraft utilize them? Without understanding how the sim is coded, it’s a total guess here.
It would really be helpful to be able to have a two-way dialog with someone in development to help channel our testing and to understand back-end behavior of the sim. I want to help, but I don’t want to waste my time screwing around without understanding how things work here. Why can’t there be a pool of us designated as outside testers who work more closely with development to isolate issues and test in the real world? With a product as complex as this, why doesn’t this already exist?
EDIT: This really is an impossible situation. I can load into KDFW back-to-back and I can, literally, see when the sim is going to crash. I uninstalled all but one of my A320neo livery packs, because I was suspecting its 8K liveries might be causing the CTDs and wanted to test with just it installed. I just loaded the FP and when I saw the “Click to Fly” screen I could see the sim drawing all the objects in the background really, really, slowly and they popped in very obviously. This continued after I clicked Click to Fly. Shortly after the sim CTD. I then reloaded the sim, reloaded the same FP and changed nothing else and all the artwork and objects were loaded as they should be when the Click to Fly screen appeared. After clicking Click to Fly, the sim was smooth and performing as it should do.
If this is how the sim is going to behave when nothing was done differently between two separate loads from a quit sim (so fresh startups from the Xbox OS each time), then we are totally and utterly screwed here. This is an impossible situation.
EDIT2: I removed every single livery pack for 747, 787 and A320neo and the sim still will CTD when I try to load into KDFW. Then, as mentioned before, the very next load of the sim with all the same parameters, it loads into the cockpit fine. There is more going on here than liveries and 3rd party content.