I am getting really tired of the sensitive controls, even with the adjustments recommended here, i can almost never keep a straight line in my approach to the airport or taking off, i keep adjusting left and right, but i always go off center and trying to even hit the center line, don’t even get me started on that.
Wind can be tricky to deal with, and it’s just another skill to learn.
I use to be a Plumber, but recently I went out and bought a medical Degree, and now I am a Brain Surgeon. I love the operating room !! Its so real, just like in the Hospital TV shows.
The problem is, the Operating room has a BUG. My patients keep dying on me,
I have the best instruments, I even went out and bought the Really Expensive Hammer Drill from Home Depot, but maybe it’s not good enough. My patients still keep dying.
Maybe I need to reduce the drill size ? How small a drill do I need ?
It’s got to be the drill, no way could it be me, because, as a Plumber, while I really know nohting about Brain Surgery – how difficult can Brain Surgery be – I unblock toilets every day … almost the same thing,
And I paid all this money for this Medical Degree, and it does not work, I demand it is fixed NOW !!
------------- Sound familiar ??? (sigh)
I don’t know if anyone’s tried FSUIPC7 lately but having just set the axes controls properly it does the job brilliantly for me. It’s replaced Joystick Curves. MSFS now has the same feel as previous sims in terms of control surface response and feel. 
Check it out: http://www.fsuipc.com/ 
im not familiar with FSUIPC7, nor does the link even state what it is, so, what is it?
Well, it might look a bit archaic and complicated but once you persevere with it it’s almost a silver bullet. It does really too much to say here but among other things, you can fully customise your controls far beyond what’s available in sim; there’s other things like managing AI, additional key-presses and macros and modification of sim features beyond what is available in sim.
For P3D/FSX it also served as an interface for some other add-ons including aircraft too. As it’s only in beta I’m not sure how many of the features are complete. 
As for the controls there is much more customisation available in terms of the sensitivity curves alone.
There’s a post on Avsim which explains how to get it working: FSUIPC (not MSFS controller window) to set sensitivities. - MSFS (2020) Tips and Tricks Forum - The AVSIM Community
It isn’t clear here but you can switch off the axes in MSFS entirely and FSUIPC will take over (obviously FSUIPC must be running every time you run MSFS).
EDIT: I realise there isn’t a manual with FSUIPC7 so if the Avsim post isn’t helping enough I can (hopefully) point you in the direction of a user manual for older but very similar P3D/FSX versions.
I think we were expecting a new way to deal with things other than to stack a pile of mods in our folders, which in its turn creates bugs and crashes at every update. At this time and age and with the resources they have, we must have a base product finished, with controls, force feedback, graphics, track recording and such things stable, working.
Add-ons would be accessories like some airports and new planes. Things that you should not be forced to buy for the sim to work properly.
I personally have not installed a single mod. Just waiting for the dust to settle to start buying some modules, if it will ever settle.
I had the issue with over-sensitive trim controls, what I did was to buy a Leo Bodnar USB controller, then I bought 5 turn potentiometers and installed them in a box to act as trim wheels. This allows me to have very precise trim controls, and is far more realistic than a 270 degree standard potentiometer. The only issue is of course that the trim controls go out of sync when using autopilot or something, so when you turn off autopilot you need to trim the airplane manually again. I dont know if there’s a solution to that since the potentiometers arent motorized and you’d have to set up some communication to read the trim position from MSFS to make something like that work. Maybe if you get some continuous turn pots or something.
Here is a way you might like to see just how “sensitive” your elevator trim is …
Get VFRmap and install it. Start sim, and start VFRMap, to display your VSI , Trim position, and ground speed. (good enough)
Get to a state of level flight, full throttle, AP wing lever on, Altitude mode OFF. and TRIMMED for level flight.
Then move Trim 1 notch , by mouse, or quick press of trim button.
Wait for plane to stabilize, and record Trim amount , speed & VS as indicated on VFRMap.
Repair for Increasing values of trim, and record results, Do this for both Positive and then negative trim.
Plot your results, say in Excel.
This will give you a very clear and precise plot of your Trim sensitivity (for a give plane)
When I did this, it appeared that the trim control was overly sensitive, and to trim to level flight, one had to be at a precise value, and not even 1 or 2 notches + or - .
Doing this manually when flying (in the sim) is very difficult, while trimming for level flight in a RL Cessna (for example) is VERY easy …
Then you’re missing out on having the sim you thought you bought!
Try just one mod, for the plane you love the most in the sim, I dare you…you’ll be hooked.
Why not fly the sim, rather than pay for it and then let it collect dust?
Nah, man. In a year or so, when things are more or less stable, I’ll start thinking about it. I’m not even flying lately and I just fly the bush planes and the TBM.
As I said, I did not buy the sim to end up like X-Plane, spending hundreds of dollars to have it ‘working sort of’ and crashing every other flight.
I think we were expecting a stable platform for the mods to develop and take it further, but the folder madness was never my thing. Hence why I never had X-Plane or P3d.
I come from DCS and Il-2. That’s it. A proprietary launcher and a single folder with the whole game in it.
No worries; if you can wait, that’s cool. 
For me, I can’t wait to get home now to fly! Any mod I need is in a single folder (Community), and they just work. Mod is updated? Delete the current folder from Community, paste the new one. Easy-peasy!
I have just altered the control response curves in the controls menu. They are all set bt default to be exponential - not much at the centre but a lot more further out. I notice that we can’t alter a smooth curve - just make a kink (one point) in a rough curve.
So I set all flying controls to linear reponse (just slide the sliders to 0) and that has made everything much more flyable - small movements, pressures rather than much movement. Exception is pitch trim. I keep that at not much response near centre.
It would be nice to have an axis for nosewheel steer too.
For the C172, the Pitch is about x3 more than is needed, if the plane has its W&B point midway.
It will need to be a little more to cater to trim when at the extremes.
Even in the best case, low altitude, min weight, there is a limit on the VS, before the plane slows to a stall, so there is no point in having a trim control that can trim past this point.
So maybe the trim is x2 times more sensitive than it needs to be … but that should not be causing the instability issues that occur.
You cannot MANUALLY trim a dynamically unstable aircraft – Period
An AP “can”, but then it is acting as a “Flight Control Computer” which is an entirely different animal.
Well of course that is all correct. But we sort of ‘take our own controls into every aircraft we fly on the sim’ so we have to set them up for everything from that 152 right throught to a Pitts or Zlin Ultra, 747 to Citation etc etc. Obvs anything that doesn’t need a big range of movement will just need smaller control inputs. We can set up our stick & rudder outside the sim and/or what I am referring to - inside it (except with what I mentioned we only have the choice of response curve - not ‘end point’ or maximum travel).
That range of control movement would I am sure be possible by editing the cgf file for each aircraft.
That is where it is set… IF you can get to it !!!
Fltsim then local cache then packages then official (next door to community folder )then one store.
Exactly, could not have put it better … ???
