Apologies, didn’t realise that was the case.
I’m baffled now though. Unlike DCS, there’s no reason to ‘tell’ MSFS whether an axis is a regular one or a slider, either automatically or manually.
As far as I can tell, it’s been designed with that info being a property of the axis. i.e. things like aileron, elevator and rudder are all regular axes. Brakes, throttles etc are sliders. It simply shouldn’t matter what Windows or MSFS labels them as from a hardware point of view.
Like I illustrated in the other topic, my MFG Crosswinds have three regular axes and no sign of sliders according to Windows and MSFS, but everything works fine.
Things clearly work ok for the majority of people, so it’s very weird that others are having problems.
I suppose that’s MSFS 2024 in a nutshell though.