Intersting article on the effects of new mesh shaders in DX 12 Ultimate. As a Microsoft product, it would be great if FS2020 could be the poster child of the new technology.
There’s so much stuff in DX12U that could help the VR rendering workload to be honest…
VRS, Sampler feedback, mesh shading, direct storage - all have big potential for both flat and VR performance. Hopefully we’ll see them used eventually, if not right away.
Edit - also just out of interest I wouldn’t read too much into the AMD vs Nvidia perf in the link, from what I understand mesh shading is bugged in the drivers currently.