Could this technology fix 3D cities?

Could this technology replace the mess photogrammetry brings to the sim?

Geopipe AI creates accurate 3D virtual copies of real world cities without all that melted armageddon look that photogrammetry produces. It can’t be as simple as a direct replacement due to texturing and vegetation, but might provide a much better starting point than the current method. Anyway, food for thought.

Looks like a Blackshark competitor.

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Absolutely so. Asobo should really look into this for the future.

Digital twins is also a Microsoft Azure service that is being under heavy developement and has progressed tremendously - it can create from 3D cities to 3D models of buildings interiors, even equipment build schematics.

They (Asobo) have access to MS design support anyway and I am sure they have advantageous access to Microsoft’s cloud services anyway.

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Would love to see a total photogrammetry tech overhaul but methinks it’s a pipe dream. Maybe if there’s a MSFS 2.0 or something like that down the road…

Based on what I see on their website, this looks like a step back and not forward.

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Exactly – looks very fake, and not at all realistically rendered.

Might be “ok” for a ground based “game”, but does not seem to be appropriate for a flight Simulator, trying to depict realistic scenery from an altitude.

But maybe that just a failing of what is displayed on their current website

The generated 3D models of buildings are cleaner and don’t have those odd artifacts. Those artifacts create a lot of vertices and extra polygons to render, which is part of the performance issues some folks have with PG.

The textures here are terribly low res though. So not sure that would be a step up.

And like someone else mentioned, it sounds like this is a BlackShark competitor. Whether or not it runs on Azure is irrelevent. MS have a partnership agreement and contractual agreements in place with BlackShark. They can’t just jump ship to someone else for stuff. Just like they can’t support Jeppessen charts in the new avionics due to their contracts with NavBlue.

With the exception of bridges, water flooding and huge trees, the current scenery looks good from 500 feet and amazing 1000 feet+.

But then whey you land at a non-hand crafted airport, it does look the armageddon. There is that whole morphed tree-building, lumped rocks look to everything.

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In the future 6g data from cars and trucks will be harvested to create true-to-life views that will give us everything we want - actual elevation of everything (no more helicopters sinking into landing pads, no more cars driving under water, no more “solid” tunnels.

It just takes time, like anything else, especially since this has big privacy aspects that need to be sorted out first.

That’s true in even a lot of free and payware 3rd party airports. If the developers didn’t clean up the broken PG trees in a radius around their airport, you still see that.

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