Dynamic TLOD already on Xbox, since there is no option for graphic setting, to maintain 30fps. Seb on Q@A told this is already done on the current code, just to enable it on Fs2024, not much works required, it will be added as option according to Seb.
In my personal tests, on my own now-decidedly mid-range system, the two Iâve bolded above are the biggest frame-killers. The sim desperately needs to enable dynamic TLOD for PCs as well as XBox, but in order to keep the actual simulation aspects of the platform viable, espccially for airliner operations, they have GOT to find a way to manage AI traffic in a way that does not crush the mainthread.
This is actually the third time this came up in the Q&A. The previous two times, Martial responded with virtually the same response - it is already implemented in the code, and all they need to do is switch it on for PC.
Perhaps this time it will actually happen?
I think he also mentioned they would need to create some sort of (simple) UI for the user to be able to pick/set a target FPS, so there would need to be a small amount of new development before they were able to turn it on.
There is a UI to adjust the frame rate so this is actually already in place.
The ideal setting for this to work for me would be 50%. Unfortunately this is badly implemented for those of us in VR, as it would use 50% of the 2D (not 3D) framerate, and is not likely to be fixed.
Thatâs the v-sync setting you are talking about, which couldnât be used for a dynamic LOD. Doing so could lead to stutters or erratic LOD shifts, and it is not compatible with variable refresh monitors. It also would need to be able to be fine tuned to a userâs preference. An ideal setting for you may be 50%, but that would feel like a slideshow for me being limited to 30fps. My ideal target is 45fps (the low end of my monitorâs freesync limit) to 58fps (I get tears at 60fps). A slider or fps entry box would be needed so everyone can pick what works for them.
Iâd be happy with either of a couple different solutions - and btw, this kind of thing is where UI designers and UX (user experience) professionals earn their pay. Iâd suggest a minimum desired FPS setting, with the system automatically shedding CPU-intensive stuff and secondary sim features as necessary to meet that target; or else something more âcrunchyâ and granular (maybe an Advanced Options kind of thing) that lets the user set desired Ground TLOD and OLOD, and a Cruise TLOD and OLOD setting, with the software intelligently interpolating between these settings based on altitude, climb and descent rate, etc., with the user just dealing with whatever frame rates result from their personal settings. In short, a lot like a certain mod weâre not supposed to mention already does it.
Combined the above with offloading all the AI traffic from the mainthread or somehow optimizing the heck out of it to reduce frame-killing impact of it, and the sim would be much more performant out of the box.
I certainly hope so. I also hope it gives us the kind of granularity that we need, namely user-controlled dynamic balancing of TLOD and OLOD, with FPS and altitude targets.
For example, let us set a low TLOD target and high OLOD target on the ground, dynamically adjusting them to maintain a target FPS. Then, as altitude increases, increase TLOD and lower OLOD to maintain that same target FPS.
My post got flagged for saying what I use so I cannot go into detail. I use 3 SONY TVâs with the left and right one at lower res.
My BIOS has XMP and OCing ON so my CPU is running higher and stable. Iâm away from it now so I donât have the exact numbers. Would LOVE to see you nVidia settings, MSFS settings and Windows.
I really hope all this cloud stuff doesnât increase latency. Trying to fly with others on their servers is already bouncy enough. Maybe slower systems will benefit from more sever side stuff but faster systems may expose latency issues.
And I also hope we have the option to pre-load stuff instead of being stuck downloading scenery over and over. Thereâs still people with low data rates out there.
It is all Sunshine and Roses until some rogue state dictator decides to break the internets globally in a tantrum
We will just have to wait and see how it goes to be honest. The Cloud is not all it is cracked up to be.
The âcloud stuffâ they have described is roughly âdownload scenery data from the internet on demandâ and is not likely to introduce latency to anything but asynchronous data loading, which already had extra latency from either the internet (whatâs already streamed) or disk (what was stored locally).
Donât expect something like ongoing calculations in the cloud that is required between accepting control input and processing how it changes the aircraftâs motions and rendering, for instance.
With a form of dynamic TLOD (Hopefully implemented in 2024) you could have 145 TLOD on ground, and probably 300+ TLOD at around 3-6 thousand feet.
And thats a fact.
You could, but you would have performance issues. And performance issues isnât limited to FPS, you can have black screens, CTDs etc. Your system would have to load more (unecessary) things while you are really high. If you have a lower-end system, thatâs problematic.
Thatâs why any sort of dynamic LOD option needs to be user customizable.
Agreed. I just think itâs important to say this wouldnât solve the issue for people already struggling with poor performance. LOD costs a lot of CPU power.