CPU Cores with MSF 2024

The main simulation tasks of the sim you would want on the performance core. But rendering of the HTML gauge given what it is to show could easily be done on an efficiency core. Downloading a marketplace purchase in the background. Updating your log book. There are plenty of tasks that aren’t processor intensive that you could offload to efficiency cores I would think. Seb said the sim will use as many cores as you have available. I’m just trying to figure out if I want to upgrade my machine to a Ryzen 16 core machine, or keep my 14900K with 24 cores but only 8 performance cores.

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If anyone is thinking about upgrading their PCs for MSFS I suggest holding off until the release of MSFS 2024 and test how it runs on your current gaming rigs first.
Also, leading up to the MSFS 2024 release, there will be a wave of launches: the new Ryzen 7 9800X3D and Intel new CPUs.
So, once again – don’t buy any new PC parts now. Wait patiently for the launch of MSFS 2024 and the upcoming AMD and Intel CPUs.

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The issue is particularly noticeable in programs that were released well before the launch of Intel’s 12th generation processors and were not optimized for hybrid CPUs.
The problem could be mitigated by setting the power plan to High Performance, but this wasn’t a complete solution.
If you’re an advanced user, search for and familiarize yourself with information regarding SchedulingPolicy and HeteroPolicy.

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Is it really going to be ideal on a CPU with 20 cores given what has been said earlier - note the “very unlikely”:

If it really is optimised for lots of cores then with 28 cores on the CPU I have here, I should see it. Currently I have about 1 or 2 cores doing some work and then rest are having a holiday.

Me too! 13900 with 24 Cores and 2020 ignores most of them. Hopefully 2024 can shoot some of my add-ons over to other cores. Latency shouldn’t be too much of an issue I don’t think. I may be wrong though.

Seb - “If it has 20 cores, MSFS will use 20 cores, it’ll use all available cores.”

It’ll shoot its own calculations and processes across all the cores. I’m not sure what you mean about MSFS shooting your addons across cores? What addons? If they’re separate programs, that’s the OS’s job to spread that load.

As has been said already, just using all cores versus evenly distributing the load across all cores are two entirely different things.

You can certainly set and forget on AM5 if you want that. Not had to touch mine since install. It will be interesting to see if the X3D chips are still the top CPU to have for MSFS once 2024 releases. If it is truly multi threaded it may bring the top line Intel’s back into the reckoning.

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With reports that the 9590X3D will have V-Cache on all 16 cores some of issues of core management will no longer be an issue

It’s not a thin client in that sense, it’s a thinner client with heavy use of cloud storage.

The simulation and data processing (of all the AI feeds. weather etc) is all done on the client. The 3D rendering is done on the client, therefore what it’s visually requesting from the servers I.e. mip level of textures in visual range is also done on the client.

It’s only really a thin client in terms of it not having local storage of it’s assets and data as these are held in the cloud but the core part of the sim remains on the local computer and therefore requires those extra cores.

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I realize I should have been more precise on my post. I know that 2024 will do its own thing as far as multi core operation but what I’m hoping is that my mods ( which I cannot name here for getting yelled at ) will not clog up or slow down the 2024 operation. lets say by wanting to use the P_Cores that MSFS wants to use. Does that make sense?

Well, just like all programs, the OS will manage what you’re worried about. MSFS won’t get sole ownership of CPU’s when it’s running. But you might end up seeing a lot of paging and therefore stuttering if your addons are CPU intensive. There may also be tools within MSFS to limit the number of CPU’s used. There was in FSX.

And people laughed when I repeated that Seb said the reason for 64GB of memory wasn’t solely for the use of MSFS, but because they know a lot of users out there run other programs while they’re running MSFS.

If you are referring to a program or add-on that is launched by an .exe file, it is more likely that Windows will manage it rather than MSFS. It is primarily Windows that handles task assignments in such cases.

I hope you’re aware of the suboptimal task allocation, where some tasks that should be running on P-Cores are unfortunately being executed on E-Cores due to Windows bugs. MSFS won’t fix this, as it depends on how Windows handles the task distribution. Of course, there are tricks to improve this …

If I remember correctly, the head of Asobo doesn’t have a particularly powerful PC so that might explain some of the minor issues he encountered. Either way, I think no one in their right mind would run applications that consume half of their RAM and overload the CPU to the point where MSFS starts stuttering.

Streaming and video recording the play session come to mind here.

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On high-end PC there are no issues with recording or streaming if someone has a top-tier computer and a stable internet connection. The problem can occur on weaker gaming setups. Most streamers use a second PC for streaming to avoid performance issues and that should be the recommended approach, rather than suggesting for example 64GB of RAM.

edit
If someone works remotely from home they should ideally have two PCs: one for work and another for playing resource-intensive games. I have two PCs and highly recommend this setup for anyone working remotely. I haven’t had major issues with MSFS and I suspect I won’t have any with MSFS 2024 on my gaming PC either.

My gaming rig

MSI MEG Ai1300P
MSI MAG X670e Tomahawk WIFI
Ryzen 7 7800X3d
32GB G.Skill
RTX 4090 - 2K

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I have a i9-11900K and 3080
And run 70 to 90 fps on godlike so 2024 will not that difference I think I have amazing gameplay