It is undisputed that msfs delivers super graphics compared to, for example, p3d. But for 2 years we have been waiting for the simulator to run smoothly on mid- and high-end PCs. This is so far only conditionally the case, since MSFS is still using only 1 core correctly. with DX12 improvements are supposed to occur now finally, which one could have had at the beginning of the development of msfs however immediately, if one had developed the simulator from scratch for multicore CPUs. So, unfortunately, we have bananaware once again, a software with big promises that has been ripening at the consumer for 2 years. Who knows how long it will take now with a full use of DX12 possibilities. However, I believe that this will continue to be patchwork, as it is being saddled onto an age-old 1-core technology. Probably in 10 years, an MSFS 2030 will appear that can do what could have been done 2 years ago.
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