Critical problem with normal maps in MSFS (Blender workflow)

Did anyone figure out this difference in normal maps? Every tool I try outputs the purple style and all the maps I’m hoping to replace are the green and red style? What is the usual proceedure for turning a grey scale height map into the green and red maps? The flat areas need to be black in MSFS, if it’s a purple color the shading/lighting is all messed up. I have tried making the blue channel black, but still the shading is very wrong with the normals for areas I want to be flat being skewed by the mid range colors GIMP and Nvidia Texture Tools are giving me?