Custom render Scale OpenXR issues

I am just having some weird rendering VR issues, where instead of having a natural VR perspective, everything looks more like a 3D video, where is no proper sensation of perspective or depth, if that make sense. It is like it stretches, instead of render a proper VR perspective.

The problem happens when you set up a custom scale in OpenXR development tools, it creates this problem.
I have also tried to over ride openxr using SteamVR, but this method doesn’t even work. It renders the screen in the corner and recentering doesn’t help either.

You can also recreate this issue even in Open XR demo scene. When you select a custom render scale below the default, generates this problem. The lower it is the scale the more pronounced it is the problem.
Reverb G2+RTX3080.

Is it anyone having this issue?
I would be surprised, since everybody is recommending lowering the scale and at least for me it is unplayable.

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Yes, I get very noticeable stretching the lower the resolution scale gets, mild at 60% and extreme at 50%. Can’t say I noticed the lack of 3D though.

Yes, it is more stretching than anything. It is like you are looking to a bend photo through some glasses.
I can’t imagine people is experiencing the same when the first thing they recommend is lower the render resolution. It doesn’t look VR, it looks horrible.

yes, the same problem here, when you move the cv1 rift to folds in the scenario

I believe only the latest version has the issue

Do you mean of openXR or FS?
I have tried unticking “use latest openxr build” but it didn’t do anything.

It is a bummer, because even with a 3080 it is unplayable. And lowering the resolution in game looks like a blurry mess.

OpenXR build.

I find around 70% works fine in terms of distortion, and I get a playable game at 90% render resolution, 70% OXR resolution on a 3070 (using a G2).

I suggest taking a look at the 2070S settings post as he has some awesome tips to get it running smoothly.

@70% for me, specially the background, still looks like a fake cardboard image.

You may need to stick with 100% in OXR and ~70-80% in game then for now.

Hopefully they’ll fix the scaling issue soon

This is a bug with v105 (preview) only when you enable motion smoothing (auto or always) and you’re using SS50 or SS55

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